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Neonchameleon's latest activity
N
Neonchameleon
reacted to
Morrus's post
in the thread
Game Balance, what is it to you, why is it important, and what if you all but threw it out?
with
Like
.
I mean sure, if you don’t want your fellow gamers to have the awesome experience of fighting dragons. Kinda defeats the point for me...
Nov 26, 2025
N
Neonchameleon
replied to the thread
Game Balance, what is it to you, why is it important, and what if you all but threw it out?
.
Game balance is information. There is nothing inherently unbalanced about either a goblin or the Tarrasque (or one of your ultra big...
Nov 26, 2025
N
Neonchameleon
reacted to
Not a Decepticon's post
in the thread
Is Acquisitions Inc. switching to Daggerheart? Yes!
with
Like
.
So I can officially now respond to every "Even Critical Role, who made Daggerheart, would rather play 5e" with "Even the guy who made 5e...
Nov 23, 2025
N
Neonchameleon
reacted to
Vael's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I like that they're packaged to make for an easy to run experience. I ran the Heist one from the Void pretty much as-is and it gave me a...
Nov 22, 2025
N
Neonchameleon
reacted to
Reynard's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Looking forward to learn more about this at PAX this weekend...
Nov 21, 2025
N
Neonchameleon
replied to the thread
Worlds of Design: Story vs. Gameplay
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Which came first? The chicken or the egg. (I know, I know. It's the chicken). But do you have a game if you don't have the framework of...
Nov 21, 2025
N
Neonchameleon
reacted to
Reynard's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Write it for playability, not readability.
Nov 18, 2025
N
Neonchameleon
reacted to
MatthewJHanson's post
in the thread
D&D General
ENWorld is better that the pundits…change my mind
with
Like
.
It's almost as though a forum designed for discussion produces more nuance than a platform that lives or dies by generating clicks. I...
Nov 18, 2025
N
Neonchameleon
replied to the thread
Will the complexity pendulum swing back?
.
And there are explicit healing spells for curing actual injuries.
Nov 16, 2025
N
Neonchameleon
reacted to
Blue's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
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I think this is just a terminology issue I'm not understanding, not a problem with the article, but for the life of me I can't...
Nov 16, 2025
N
Neonchameleon
replied to the thread
Will the complexity pendulum swing back?
.
But the "healing magic" required of course neither repairs even remotely significant injuries nor cures disease. You need spells like...
Nov 16, 2025
N
Neonchameleon
reacted to
Whizbang Dustyboots's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Just played an extremely chaotic in-store game of Daggerheart. I think I like the system, but the GM was new to it, didn't do stuff he...
Nov 15, 2025
N
Neonchameleon
reacted to
MGibster's post
in the thread
Battletech Public Playtest Thread
with
Haha
.
I'm with you there. I'd like the game to run a little bit quicker, but at the same time I don't want it to change too radically. I...
Nov 15, 2025
N
Neonchameleon
replied to the thread
[Old school] I can't deal with inventory
.
What? A group of people who can't agree what their acronym stands for disagree on what the play is? Surely not! And long live that...
Nov 15, 2025
N
Neonchameleon
reacted to
Arilyn's post
in the thread
[Old school] I can't deal with inventory
with
Like
.
I like simple inventory systems that matter. We can drop these extra torches to pick up more loot. It'll be fine, right? I don't like...
Nov 15, 2025
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