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Neonchameleon's latest activity
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Neonchameleon
reacted to
Parmandur's post
in the thread
Eberron: Forge of the Artificer - First Impressions
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Like
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That's a major feature, the commitment to absolutely no metaplot is a key part of what makes Eberron great and enduring. Exactly...
Dec 6, 2025
N
Neonchameleon
reacted to
Bill Zebub's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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Except that so much of it is completely toxic. SO MUCH GRIPING. You'd think most of them would find a different game, one they...
Dec 4, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
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OK. If this is only RP settings I'm citing WFRP as being better thematically than almost any Sci-Fi RPG I can think of with the possible...
Dec 4, 2025
N
Neonchameleon
reacted to
Lanefan's post
in the thread
What makes setting lore "actually matter" to the players?
with
Haha
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I second the motion. All in favour?
Dec 3, 2025
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
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I don't know why it should be depressing that some people are very casual with the hobby; there are plenty that are with any other...
Dec 3, 2025
N
Neonchameleon
reacted to
djotaku's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I think it depends on your players as individuals, the game you're running and the GM. Players: I have heavy RP players in the two...
Dec 3, 2025
N
Neonchameleon
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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Yeah but while there’s a handful of people like you, threads like this wouldn’t exist if this was a common paradigm in the hobby.
Dec 3, 2025
N
Neonchameleon
reacted to
aco175's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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In Game of Thrones, nobody would have cared about the knowledge of Tyrion Lannister being the one who was in charge of rebuilding the...
Dec 3, 2025
N
Neonchameleon
reacted to
Bill Zebub's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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Absolutely this. Too often GMs, or adventure authors, indulge their desire to craft a whole backstory for their world, and expect the...
Dec 3, 2025
N
Neonchameleon
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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This is a bit of an aside, One of the coolest PBTA “knowledge” moves is from Freebooters on the Frontier: “Establish When you...
Dec 3, 2025
N
Neonchameleon
reacted to
TiQuinn's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don’t know if this is what you experienced but what I saw back in the 90s was players could care less about Forgotten Realms lore that...
Dec 3, 2025
N
Neonchameleon
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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I came into this thread expecting more conversation about making a setting that matters to the people playing the game. And so that's...
Dec 3, 2025
N
Neonchameleon
reacted to
SableWyvern's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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If they're in a game with dozens of class and race options, then they're most likely there for people who want dozens of class and race...
Dec 3, 2025
N
Neonchameleon
reacted to
payn's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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You can say the same for every species in every setting in every genre. 🤷♂️ To you, is pretty key. You seem to ignore quite a bit of...
Dec 3, 2025
N
Neonchameleon
reacted to
TiQuinn's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Yeah, I’m not that much of a role player to concern myself with whether I can get into the head of a non-human character, and I’m not...
Dec 3, 2025
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