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Neonchameleon's latest activity
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Neonchameleon
reacted to
TwoSix's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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I've seen two strands of play over the years getting thrown into the "Viking-hat" concept. One is that the GM is going to run the...
Dec 11, 2025
N
Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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I GM a lot, yes. Hey. If you want to get anything out of this discussion, you're gonna have to stop projecting your own emotional...
Dec 11, 2025
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I don't think the basics of my position require "truths", just logic. (Take note, @GobHag if you're genuinely interested). Let's say...
Dec 11, 2025
N
Neonchameleon
reacted to
GobHag's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I don't consider myself a GM yes, but I do one-shots and playtests and short 8-16 session campaign once or twice. And I'm perfectly fine...
Dec 11, 2025
N
Neonchameleon
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I want to add to this as a bit of a digression, because.. reasons. :P I ran a game of Forgotten Realms where there was some reason for...
Dec 11, 2025
N
Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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So, there's something here we can pick at. The genre of fantasy, overall, is broad. The genre of easy-entry, psuedo-medieval...
Dec 11, 2025
N
Neonchameleon
reacted to
Aldarc's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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Not sure if I agree with this. IMHO, aesthetics and resonance matter, and both of these are reasons why players pick certain races even...
Dec 11, 2025
N
Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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Because, as we all know, the internet only supports the extremes. We can embrace the broad space between "the GM is all-powerful" and...
Dec 11, 2025
N
Neonchameleon
reacted to
Aldarc's post
in the thread
What Does "Simulation" Mean To You? [+]
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Like
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Yeah, I tend to think of HP in most TTRPGs simply as a "pacing mechanic," which is generally how they operate in video games too.
Dec 11, 2025
N
Neonchameleon
reacted to
Reynard's post
in the thread
What Does "Simulation" Mean To You? [+]
with
Like
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Then why do HP go up with level?
Dec 11, 2025
N
Neonchameleon
replied to the thread
What Does "Simulation" Mean To You? [+]
.
Fate points are only abstract in the sense their effect isn't specified until you use them. And are abstract in that way so they CAN...
Dec 11, 2025
N
Neonchameleon
reacted to
Reynard's post
in the thread
What Does "Simulation" Mean To You? [+]
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Like
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And this is why HP are not a sim tool: they change what they represent from moment to moment, monster to monster, encounter to...
Dec 11, 2025
N
Neonchameleon
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I was watching a GDC talk by one of the designers of Magic, and he was tossing out a number of lessons he’d learned over his 20 years...
Dec 9, 2025
N
Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Pretty much this, yes. If setting lore doesn't impact play, a person playing is not likely to give that lore priority in their mind.
Dec 9, 2025
N
Neonchameleon
reacted to
Aldarc's post
in the thread
What Does "Simulation" Mean To You? [+]
with
Like
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This pretty much was the reaction of the more Sim-oriented approaches of RuneQuest and BRP. BRP basically exists because people thought...
Dec 9, 2025
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