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Neonchameleon's latest activity
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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For the record: Daggerheart: rules light D&D meets PbtA. No moves, but success-with-consequences as a possibility on the basic roll...
Jan 24, 2026
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Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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I only have a very general sense of Daggerheart, know Honey Heist by name and that's it, and have heard of Crash Pandas for the first...
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Then possibly you'd care to give your definition? As well as your definition of "story mechanics". Mine considers e.g. most Adventure...
Jan 24, 2026
N
Neonchameleon
replied to the thread
D&D General
D&D Evolutions You Like and Dislike [+]
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Not affecting casting doesn't mean it wouldn't matter at all. Arcana and Search are IME two of the most important skills in the game for...
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes - and the trad games (especially D&D) are the most inorganic of the ones I run, with the scenes pre-scripted to a degree. Meanwhile...
Jan 24, 2026
N
Neonchameleon
reacted to
nevin's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
to be fair even convention games often end up with entirely different types of results based on how DM's style affect well even con...
Jan 24, 2026
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Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Again, I don't know what you mean by "story focused mechanic". The games that @Neonchameleon and I were talking about were Burning Wheel...
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I'm not being obtuse here. I can think of games with what I'd call "Story mechanics" (Fiasco springs to mind). But what I would think...
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
What exactly do you call "story mechanics"? And why do you think the games I've listed have them?
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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No one is saying they don't produce stories. But they produce them far more slowly. Given the amount of GM force involved in trad RPGs...
Jan 24, 2026
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Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yes, absolutely, I've been making this point in multiple posts throughout this thread. The idea that (say) Moldvay Basic and Apocalypse...
Jan 24, 2026
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Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah, I do find the argument that we can't have player-driven play, because it excludes player B when the focus is on player A's...
Jan 24, 2026
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Neonchameleon
reacted to
Minigiant's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
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Like
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Meaning magic items should be less +X and more turning weapon or spell damage to another damage types or giving new language or some...
Jan 24, 2026
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Neonchameleon
replied to the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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And there's something we can agree on :)
Jan 24, 2026
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Neonchameleon
replied to the thread
D&D General
D&D Evolutions You Like and Dislike [+]
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Which of my groups? My main historic 4e group has one member dead and another in another part of the country. My most recent 4e group...
Jan 24, 2026
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