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Neonchameleon's latest activity
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Neonchameleon
replied to the thread
What is "railroading" to you (as a player)?
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The thing is that you're moving the goalposts from "stolen from the PCs, especially in an invasive way with no respect for precautions...
Feb 10, 2026
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Neonchameleon
reacted to
Benjamin Olson's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
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Clearly it can. I just don't think doing so makes a game simpler. When something people are likely going to want to try in their "you...
Feb 10, 2026
N
Neonchameleon
reacted to
Bill Zebub's post
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How Complex Do You Prefer Your TTRPG Systems In General
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"Simple rules with deep implications." -- Jon Hodgson, Handiwork Games
Feb 10, 2026
N
Neonchameleon
replied to the thread
How Complex Do You Prefer Your TTRPG Systems In General
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To me there's complexity of inputs and complexity of outputs. D&D 3.X maximises the complexity of inputs. You've 32 skills plus four...
Feb 10, 2026
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Neonchameleon
reacted to
Jeremy E Grenemyer's post
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How Complex Do You Prefer Your TTRPG Systems In General
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My preference for TTRPG complexity is contingent on who I am gaming with. If it is a table full of good natured engineers and computer...
Feb 10, 2026
N
Neonchameleon
reacted to
Ruin Explorer's post
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How Complex Do You Prefer Your TTRPG Systems In General
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Yes this. I'm not going to name names but there are a couple of FitD and PtbA games that have really cool concepts and a some good rules...
Feb 10, 2026
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Neonchameleon
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Argyle King's post
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How Complex Do You Prefer Your TTRPG Systems In General
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I agree with all of that. Also, the last part of what you said there is why there are "rules-light" games that, to me, are more complex...
Feb 10, 2026
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Neonchameleon
reacted to
Ruin Explorer's post
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How Complex Do You Prefer Your TTRPG Systems In General
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Yeah exactly. There are so many games which have complexity in completely the wrong places. Often it's not even subjectively wrong as in...
Feb 10, 2026
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Neonchameleon
reacted to
Ruin Explorer's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
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I definitely think subsystems for very specific situations, ones which can produce interesting and story/setting-relevant results are a...
Feb 10, 2026
N
Neonchameleon
reacted to
Ruin Explorer's post
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How Complex Do You Prefer Your TTRPG Systems In General
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Like
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For me, complexity isn't inherently a problem or good thing, it's whether that complexity is justified by creating interesting and...
Feb 10, 2026
N
Neonchameleon
reacted to
zakael19's post
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How Complex Do You Prefer Your TTRPG Systems In General
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Yeah, but you can also use them in a VTT by grabbing the images. Yes, tactility is awesome (and I think some ofmy online players are...
Feb 10, 2026
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Neonchameleon
reacted to
Reynard's post
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How Complex Do You Prefer Your TTRPG Systems In General
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FWIW, there is nothing inherent in Daggerheart that makes it substantially better face to face rather than remote/VTT, other than the...
Feb 10, 2026
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Neonchameleon
reacted to
Vael's post
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How Complex Do You Prefer Your TTRPG Systems In General
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If 5e is a 6, than I'm a 4 or 5. When 5e launched, it was the sweet spot for system complexity, now it's close to the upper limit...
Feb 10, 2026
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Neonchameleon
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Fenris-77's post
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How Complex Do You Prefer Your TTRPG Systems In General
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So, like AD&D? :LOL:
Feb 10, 2026
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Neonchameleon
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Dannyalcatraz's post
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How Complex Do You Prefer Your TTRPG Systems In General
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I don’t have a complexity preference, I have a preference against unnecessary complexity. And IME, unnecessary complexity usually...
Feb 10, 2026
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