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Neonchameleon's latest activity
N
Neonchameleon
reacted to
stonehead's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Is it really surprising? "Scaling DCs" is just math homework that leads to no mechanical change. A "scaled world" plays into the...
Feb 15, 2026
N
Neonchameleon
replied to the thread
What is "railroading" to you (as a player)?
.
That is a big part of the real underlying complaint, yes. That the DM actions aren't meeting the expectations the player signed up to...
Feb 15, 2026
N
Neonchameleon
replied to the thread
What is "railroading" to you (as a player)?
.
That and how you did it. A wide area dimensional lock would have been less invasive and less disrespectful of their character's agency...
Feb 14, 2026
N
Neonchameleon
reacted to
Tinker Gnome's post
in the thread
What is "railroading" to you (as a player)?
with
Haha
.
Railroading is when I don't get to do what I want, and the more I don't get to do what I want the more of a railroad it is.
Feb 14, 2026
N
Neonchameleon
reacted to
Reynard's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
So when we started this campaign, I was very clear with the players that the goal was to fast level to "test out" D&D 2024 at all...
Feb 14, 2026
N
Neonchameleon
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
That’s how some campaigns work. Not all. The idea that this was a “side jaunt” with the intention of bolstering them by level or by...
Feb 14, 2026
N
Neonchameleon
replied to the thread
D&D 4E
The (Finally Useful) Vampire Class
.
What does "never that big" even mean? Out of potential attacks on one character? A single multi attack encounter power means a multi...
Feb 14, 2026
N
Neonchameleon
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
So I’ve read most of the thread, including the follow up clarifications. It’s certainly possible I missed some details by commenting so...
Feb 13, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The last AD&D 2nd ed game I played in - which was around 30 years ago - I played a character that was, mechanically, a Skills & Powers...
Feb 13, 2026
N
Neonchameleon
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The vast majority of D&D sales are driven by successful marketing of various stripes. The idea that 5e's success at bringing in new...
Feb 13, 2026
N
Neonchameleon
replied to the thread
What is "railroading" to you (as a player)?
.
Oh, indeed. I wasn't the one who brought up Expedition 33 however.
Feb 13, 2026
N
Neonchameleon
reacted to
Basic Expert's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
In your terms, always static. Otherwise, you're looking at a skill/DC increase treadmill. What's the point of increasing your skill if...
Feb 13, 2026
N
Neonchameleon
replied to the thread
What is "railroading" to you (as a player)?
.
Pretty much. The one time I have felt railroaded in a CRPG was Mass Effect 3 - and that's because the Mass Effect franchise's previous...
Feb 13, 2026
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
You didn't ask me, but I do. Same as I believe about all the editions of RuneQuest, even though there were some serious variations in...
Feb 13, 2026
N
Neonchameleon
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
This is the core nonsense that supports your position. Of course I can speak to wider trends and opinions. The only reason you don't is...
Feb 13, 2026
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