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Neonchameleon's latest activity
N
Neonchameleon
reacted to
Basic Expert's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
True, but then the alternative is usually that the disparity between skill levels become so great at high levels that the less skilled...
Feb 15, 2026
N
Neonchameleon
replied to the thread
Difficulty Numbers: Scaling, or Static?
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What makes 5e scaling hella weird is that this isn't the case. The level 20 barbarian might have been at the Conclave of Treachery...
Feb 15, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I don't know what you mean by "meta-explanation". I mean, all RPG gameworlds are authored, and so all have a "meta-explanation" in that...
Feb 15, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Which systems are these? I've not encountered a system like this. At least in 4e D&D, the point of both scaling DCs and levels is to...
Feb 15, 2026
N
Neonchameleon
reacted to
zakael19's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
The way 4e did this is to build a robust Skill Challenge system that allowed experts to be better at a wider array of problem solving...
Feb 15, 2026
N
Neonchameleon
reacted to
Crimson Longinus's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Like many have said, scaling DCs are obviously just a terrible idea. If the numbers on your sheet get bigger, this should mean your...
Feb 15, 2026
N
Neonchameleon
reacted to
stonehead's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Is it really surprising? "Scaling DCs" is just math homework that leads to no mechanical change. A "scaled world" plays into the...
Feb 15, 2026
N
Neonchameleon
replied to the thread
What is "railroading" to you (as a player)?
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That is a big part of the real underlying complaint, yes. That the DM actions aren't meeting the expectations the player signed up to...
Feb 15, 2026
N
Neonchameleon
replied to the thread
What is "railroading" to you (as a player)?
.
That and how you did it. A wide area dimensional lock would have been less invasive and less disrespectful of their character's agency...
Feb 14, 2026
N
Neonchameleon
reacted to
Tinker Gnome's post
in the thread
What is "railroading" to you (as a player)?
with
Haha
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Railroading is when I don't get to do what I want, and the more I don't get to do what I want the more of a railroad it is.
Feb 14, 2026
N
Neonchameleon
reacted to
Reynard's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
So when we started this campaign, I was very clear with the players that the goal was to fast level to "test out" D&D 2024 at all...
Feb 14, 2026
N
Neonchameleon
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
That’s how some campaigns work. Not all. The idea that this was a “side jaunt” with the intention of bolstering them by level or by...
Feb 14, 2026
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Neonchameleon
replied to the thread
D&D 4E
The (Finally Useful) Vampire Class
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What does "never that big" even mean? Out of potential attacks on one character? A single multi attack encounter power means a multi...
Feb 14, 2026
N
Neonchameleon
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
So I’ve read most of the thread, including the follow up clarifications. It’s certainly possible I missed some details by commenting so...
Feb 13, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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The last AD&D 2nd ed game I played in - which was around 30 years ago - I played a character that was, mechanically, a Skills & Powers...
Feb 13, 2026
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