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Neonchameleon's latest activity
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Neonchameleon
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
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Feat chains shred customisation in favour of cookie cutter builds planned in advance. The good thing about these feat chains is that at...
Apr 3, 2026
N
Neonchameleon
replied to the thread
Dungeons & Dragons releases Villainous Options playtest
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Quick reviews. First, great idea. Second why no warlock? Anyway, on to what is there. Pestilence Cleric It's a cleric with a domain...
Apr 2, 2026
N
Neonchameleon
reacted to
Blue's post
in the thread
D&D 3.x
I miss 3.5 edition
with
Like
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But regardless of power level, it requires a challenge to be fun as a game. I swore off 3.5 after running it for years. Too much power...
Mar 20, 2026
N
Neonchameleon
reacted to
Edgar Ironpelt's post
in the thread
D&D 3.x
I miss 3.5 edition
with
Like
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I'm sticking with 3.5e. I do heavily curate it, with a blanket-ban on 'prestige' classes and a "must be approved by the DM (me)" rule...
Mar 20, 2026
N
Neonchameleon
reacted to
Cergorach's post
in the thread
D&D 3.x
I miss 3.5 edition
with
Like
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There's nothing stopping you from playing 3.5e, you could even go to Pathfinder 1e, which is close to the same... In 5e 2024 your...
Mar 20, 2026
N
Neonchameleon
reacted to
delericho's post
in the thread
D&D 3.x
I miss 3.5 edition
with
Like
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I had a huge amount of fun with 3.x... but I don't think I'd ever go back now. 5e is just a better fit for what I want to do now - I'm...
Mar 20, 2026
N
Neonchameleon
reacted to
EzekielRaiden's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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Perhaps I am misunderstanding, but I was under the impression that the thing you did here--presenting a situation--is perfectly...
Mar 18, 2026
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Neonchameleon
reacted to
TwoSix's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
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One overlooked aspect: BE the kind of player that other good players want to play with.
Mar 12, 2026
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Neonchameleon
reacted to
Morrus's post
in the thread
Matt Colville discusses details of MCDM
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Pay rates are usually better than 4c these days but 35c is very high for this industry. But they’ve had multiple multi-million dollar...
Mar 12, 2026
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Neonchameleon
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
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One part practice, one part visualisation and knowing which skills you are looking for. You don't just want good players but ones that...
Mar 12, 2026
N
Neonchameleon
reacted to
Deset Gled's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
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IMNSHO, the "luck" part comes from the old Picard addage: it's possible to make no mistakes and still lose. You can put in the work...
Mar 12, 2026
N
Neonchameleon
reacted to
Tigris's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
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This was exactly my thinking as well. Campaigns are just too long. When we look at legacy games and their campaigns, there a typical...
Mar 10, 2026
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Neonchameleon
reacted to
Staffan's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
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With published campaigns, I think many of them are just too damn big. I started an East Texas University campaign last... February, I...
Mar 10, 2026
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Neonchameleon
reacted to
Artamo's post
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Why do so many campaigns never finish? Genuinely curious what others think
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Mar 10, 2026
N
Neonchameleon
reacted to
Lanefan's post
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Why do so many campaigns never finish? Genuinely curious what others think
with
Like
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There's two types of failed/unfinished campaigns IME. The first type (failed) is that which never really gets off the ground in the...
Mar 10, 2026
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