My friends and I came up with a unique way to handle wild surge in each of our campaigns.
At the start of the session we set a timer (I roll a d20 and times it by 5 minutes for the duration). When the buzzer goes off the sorcerer wild surges right then and there (my character wild surged while...
What is your custom campaign story/setting? Or what is your favorite story/setting that you were a player in?
I can start with my campaign I'm currently DM'ing. My setting is this:
The party is lvl 10 and everyone has just been captured by a large cult, taken to their base (the ruins of an...
If I was the DM i wouldn't allow it. It would be just too contradictory. A paladin is defined by being a good person. If that person does evil then they no longer fit the definition of paladin. The simplest and most logical route would be taking the oathbreaker route.
Or you could always...
A feign death spell could very well work, and may be the best option. You would just have to make sure that the body remains intact (If the execution requires cutting his head off, well then your in a real pickle there). You could also have a powerful cleric cast the true resurrection spell on...
On page 86 of the PHB it states
"A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a...
I did not notice that part about requiring an action to press the button. I think that might just be the solution. I would require him to first make an athletics check (Maybe DC 15 for the average creature?) to place the hammers/rods in the perfect spot. Then on his next turn (assuming the...
In my campaign I had the party start at lvl 10 and allowed them each to start with 1 rare magical item. One player (A monk) asked if he could instead have 2 uncommon items, and I said that would be fine (A rare magical item can cost much more than 2 uncommon items). It turns out the player chose...
You make good points. The two forms would be very powerful and unmatched by the rest of the group. But my thought was the tradeoffs would be the threat to the rest of the group and the high exhaustion level occurred afterwards. If the player used the form there would be a high chance that they...
Fire Bending
Transmutation cantrip
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: Concentration, up to 1 minute
You manipulate an existing flame that you can see within range. You can perform one of the following actions...
Hello everyone. What do you think about these custom spells, and this special ability I made? Are they too strong? too weak? too pointless? or just right?
The ability I made is for a player's character who spent 2 years being experimented on by an evil organization that delves into dark magic...