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Nikosandros's latest activity
Nikosandros
replied to the thread
D&D General
How do you prefer your monster books?
.
For D&D, I want a baseline general book with plenty of different types of monsters. Then, for further expansion, I much prefer...
Oct 26, 2025
Nikosandros
reacted to
The Soloist's post
in the thread
Scalemail RPG: An Interview with Mike Larrimore
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Like
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'SCALE: Strength, Charm, Agility, Logic, and Ego.' Very clever and very Gygaxian. The man loved game system acronyms. Love it. D20 +...
Oct 26, 2025
Nikosandros
reacted to
Charles Dunwoody's post
in the thread
Scalemail RPG: An Interview with Mike Larrimore
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Like
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The upcoming Scalemail RPG, a d20 OSR game, was developed and written by Mike Larrimore whose previous works include Destined, Deneb...
Oct 26, 2025
Nikosandros
reacted to
Timejockey's post
in the thread
Scalemail RPG: An Interview with Mike Larrimore
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Like
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I appreciate all the kind words and the interest! Please be sure to follow the pre-launch and please share with anyone else you think...
Oct 26, 2025
Nikosandros
reacted to
Retros_x's post
in the thread
OSR
OSR-inspired video game, The Secret of Weepstone, has a trailer
with
Like
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I found the creator saying on this reddit post that he wants to publish it as a module too:
Oct 26, 2025
Nikosandros
reacted to
Retros_x's post
in the thread
OSR
OSR-inspired video game, The Secret of Weepstone, has a trailer
with
Like
.
I played the demo and I honestly think it could be really easy to transfer to a module. They even already have the module style map...
Oct 26, 2025
Nikosandros
replied to the thread
OSR
OSR-inspired video game, The Secret of Weepstone, has a trailer
.
On further thought, monsters that fail their morale checks could simply disappear and thus it would not be necessary to move them on the...
Oct 26, 2025
Nikosandros
replied to the thread
OSR
OSR-inspired video game, The Secret of Weepstone, has a trailer
.
There is also no morale for monsters. They all fight to the death. This is typical for computer games, but it would have been nice to...
Oct 26, 2025
Nikosandros
reacted to
Thomas Shey's post
in the thread
GURPS 4th Edition Revised Announced
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Like
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The value of the disadvantage should at least be reduced, however.
Oct 25, 2025
Nikosandros
replied to the thread
OSR
OSR-inspired video game, The Secret of Weepstone, has a trailer
.
There's a demo available on Steam. I've just completed it. I found it quite nice. It is extremely close to Basic D&D with ascending AC...
Oct 25, 2025
Nikosandros
replied to the thread
D&D 5E (2014)
Monk's Unarmoured Movement Improvement & Climbing Speed
.
I think it depends on the surface. If it's impossible to climb, they fall. If it requires a check, they have to make one or fall. If it...
Oct 25, 2025
Nikosandros
reacted to
Mannahnin's post
in the thread
D&D 5E (2014)
See Invisibility: awareness of Invisibility
with
Like
.
Which edition was that? I remember (and just double-checked) that in 3rd See Invisibility explicitly did let you see ethereal...
Oct 25, 2025
Nikosandros
reacted to
Azzy's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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Like
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A lot of us thought that it was a boondoggle from the get-go, but it's still a shame. It may have turned out better given more time and...
Oct 25, 2025
Nikosandros
reacted to
HywelPhillips's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Like
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I think the thing people underestimate is just how much WORK it is to do stuff in 3D. Like AAA games have entire departments just...
Oct 25, 2025
Nikosandros
replied to the thread
GURPS 4th Edition Revised Announced
.
My quote is from 4e, but in 3e the statement is almost the same:
Oct 25, 2025
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