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Nokturnal's latest activity
Nokturnal
reacted to
Dausuul's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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Like
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My take: Stop fighting human psychology and put it to work for you. If you present an indication of danger, the players will zero in on...
Apr 14, 2025
Nokturnal
reacted to
The Sigil's post
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D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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Like
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There are four cases into which I find boxed text falls when I'm running adventures: 1. "The Hook" - Especially for one-shots, this...
Apr 14, 2025
Nokturnal
reacted to
MarkB's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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And subject to change if the party bring their own light source. There was that earlier example of something hidden moving in the...
Apr 14, 2025
Nokturnal
reacted to
Lanefan's post
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D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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The sequence I usually prefer, assuming the PCs are easily able to perceive these features: 1. Lighting, if any (if not already obvious...
Apr 14, 2025
Nokturnal
reacted to
MarkB's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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Like
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Or as separate lines to add at certain passive perception DCs, to reward players of more observant characters. After all, not everyone...
Apr 14, 2025
Nokturnal
reacted to
Tonguez's post
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D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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I like that alot and indeed it does give an indication of the room layout and focuses on the main danger. It does however miss the...
Apr 14, 2025
Nokturnal
reacted to
Dausuul's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
with
Like
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I can see the point that box text is a good support for novice DMs, but if that is its primary function, then it should be modeling...
Apr 14, 2025
Nokturnal
reacted to
Burnside's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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By contrast, here's a couple of solid, direct, useful ones from 5E hardcovers: Icewind Dale: Rime of the Frostmaiden, Lost Spire of...
Apr 14, 2025
Nokturnal
replied to the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
.
I see both points, but I think I lean towards moveable items and monsters last. Or what about have a super brief monster first box that...
Apr 14, 2025
Nokturnal
reacted to
LordEntrails's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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My instinct is to always put the "moveable" parts last. And I think that's how I always write mine. I think you are right, but I'm...
Apr 14, 2025
Nokturnal
reacted to
LordEntrails's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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Like
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As a DM I expect it in a quality product I buy. As a (trivial) publisher I always include it. IMO it's required because not every DM is...
Apr 14, 2025
Nokturnal
reacted to
Voadam's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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From the commentary on Night of the Vampire. The results were sometimes hilarious. Baker recounts that for Night of the Vampire, he...
Apr 14, 2025
Nokturnal
reacted to
Umbran's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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Read-aloud text is great to make sure the GM doesn't momentarily forget important bits. But, please don't use appendices for it...
Apr 14, 2025
Nokturnal
reacted to
Stormonu's post
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D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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They tried some of that in the 90's, with sets like Hail The Heroes, A Light In the Belfry, etc. They were very poorly received.
Apr 14, 2025
Nokturnal
reacted to
Retros_x's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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I like them if they are a) NOT cutscenes (no action happens, no assumptions about PCs actions and decisions included) b) include...
Apr 14, 2025
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