I see both points, but I think I lean towards moveable items and monsters last. Or what about have a super brief monster first box that focuses on the monster and gives some very minimal setting aspects that are critical to the potential combat, then another for after the combat with more...
I copy paste to the chat also, after I have read it. You’ve given me an idea: read the very short version, then post longer version to the chat so they can read as they like and add to their campaign journal as they like also.
Will do. We are covered so far with the major review and edit aspects, but was thinking just of sending you sone examples of the readalouds to get your thoughts.
We are not a formal publisher, a passion project that has grown legs is a better description haha
Love your insight and wisdom, and feel extremely lucky to have you as a core member of our development group. I can see that a few sentences max are likely the best way to go. That being said, I can also see the value of additional flavour text for inspiration and for the enjoyment of all those...
I’m not sure I agree. Some DMs really struggle with this so skip it or keep it really short of fumble through it poorly. It can really kill a tables enjoyment as it can get worse the more the dm struggles and stresses about it. If it’s not needed it can always be skipped. And I’d hazard a guess...
I really like the idea of bolding the critical info. The readaloud text us already italicized and in a highlighted box but this will also help. Cheers for that.
I feel that our read aloud sections in our Lands of the Ravaged Sun modules steer clear of railroading or taking away player agency. I’m going to give them all a good read again though with this specifically in mind.
All really great insight. Would you ever be interested in looking at our playtest content? Folks with a keen eye can be a huge resource for us when running through edits.
One advantage of playing online is I sometimes post in the chat what I’ve just read aloud, players can and do then copy paste it into their campaign notes so there’s no stress about remembering and increases immersion when referring back.
Read aloud text in modules: What are folks opinions about read aloud content? By this I mean the content that is read to players when they arrive to a new location or meet a new NPC. Our Dark Sun - Lands of the Ravaged Sun module 1-3: Echoes of the Vanished will have more than the previous 2...