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Not a Decepticon's latest activity
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
You are missing the big difference between TTRPG and a video game. In video game when you die or lose, nothing happens. You died or you...
Monday at 4:58 PM
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Then again, I find the micromanaging of resources boring in a TTRPG. Tracking rations, arrows, or potions is the most boring part of...
Monday at 4:25 PM
N
Not a Decepticon
reacted to
Stormonu's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Sooo, a Warlock with Eldritch Blast?
Monday at 4:24 PM
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
It happens when the player does not assume they will have a steady stream of replacements. If you have a steady source of income, you...
Monday at 4:24 PM
N
Not a Decepticon
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
No. It means that they understand that there is a not insignificant number of people out there who play the game to relax and not have...
Monday at 4:23 PM
N
Not a Decepticon
reacted to
Morrus's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Weapons breaking every 20 swings is pretty harsh.
Monday at 4:21 PM
N
Not a Decepticon
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
That's sort of the end result of extremely common weapon breakage.
Monday at 3:55 PM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
So now every hero comes packaged with a horse, a mule and a porter, not to mention an entire chart full of weapons.
Monday at 2:59 PM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
And healing should never heal you fully but often leave lasting damage even when the wound is fully healed. In fact, without full...
Monday at 2:49 PM
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Soldiers are trained to keep their gear well maintained. It becomes as automatic a routine as breathing. Now, you might think it would...
Monday at 2:48 PM
N
Not a Decepticon
posted the thread
D&D 5E (2024)
Did Vampires just become more of a problem?
in
*Dungeons & Dragons
.
I just realized some strange implication that arises from change of creature types in 2024 and 2025 books. Namely, in 2024 D&D Gnolls...
Monday at 2:47 PM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I think there are better ways to do it than making combat with weapons fundamentally worse if not useless. Have you thought that a...
Monday at 2:33 PM
N
Not a Decepticon
added the media item
1759152725509.jpeg
to
General
.
Monday at 2:32 PM
N
Not a Decepticon
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
As others have said, the barbarian/berserker class is usually simpler to play in combat anyway.
Monday at 2:25 PM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Barbarian. It's called Barbarian. You want to play Barbarian. This will just cause people to refuse to use anything but weakest magic...
Monday at 2:24 PM
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