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Not a Decepticon's latest activity
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
My character is an elite archer not a dopey 21st century geek. Making arrows is like - not at all difficult. Shoot not fire, unless...
Thursday at 6:18 PM
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
My observation was it was a chore without consequences. A standard D&D quiver holds 20 arrows. That’s enough to last at least 5 rounds...
Thursday at 11:28 AM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I have never seen a situation where running out of ammo did not result in annoyed player and an argument taking everyone out of the...
Thursday at 10:35 AM
N
Not a Decepticon
reacted to
James Gasik's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
I'm reminded of a PF1e game where I played a character who used a Lucerne Hammer. We had entered a town, and the DM told us that we...
Thursday at 10:14 AM
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Chess is a complex game with elegantly simple rules. If you know what a piece is, you know how it moves. Through the centuries people...
Thursday at 10:12 AM
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
That one isn’t a good comparison, the yew longbow was a serf’s weapon (which is why in myth, Robin, a knight, took it up to champion the...
Thursday at 10:11 AM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
What is a benefit of intnetionally annoying mechanic?
Wednesday at 10:43 PM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
By this logic spear should be superior weapon in meele 100% of time. Then again I know that people in 5e fandom are mad about spears...
Wednesday at 8:50 PM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I am well aware WotC designed Fighter to be simple on purpose. I believe it was a bad decision. I believe Fighter as a class suffers and...
Wednesday at 6:28 PM
N
Not a Decepticon
reacted to
DrJawaPhD's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
How in the world is ammo the same thing as weapons breaking? Ammo is stupid too in DnD and I've never used it, but at least there it's...
Wednesday at 11:35 AM
N
Not a Decepticon
reacted to
MGibster's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I don't hate ammo in video games. I typically don't deal with ammo in table top RPGs beyond how many rounds one might have in a firearm.
Wednesday at 11:35 AM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Agreed with it. Especially since, again, Barbarian is very simple and carries the torch of simple class much better - "I would like to...
Wednesday at 3:36 AM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
You have made many assumptions about me, so let me clarify: I did not come here with the question I asked as any sort of "gotcha", but...
Tuesday at 11:29 PM
N
Not a Decepticon
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
To be fair, a lot of people on this thread seem to be framing it as "simplicity = good". That's no better. To me the answer is to allow...
Tuesday at 11:20 PM
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
That also creates its own issue, namely that in 3.5 it was very common to complain that 1. Meele characters are so useless their magic...
Tuesday at 10:58 PM
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