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Not a Decepticon's latest activity
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
"the game does not have mechancis for x", "the game is not for x" and "people should stick to what game does best, which is not x, but...
Oct 4, 2025
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
No, they are not. The 1st edition DMG was presented as a book of suggestions, not a book of rules. It was not “the game”.
Oct 4, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I always see people trying to make claim that D&D is not a collaborative storytelling game, and that people should stick to what it does...
Oct 4, 2025
N
Not a Decepticon
reacted to
DrJawaPhD's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
It is standard nowadays to not track non-magical ammunition but still track any magical ammunition. So endless quivers are still VERY...
Oct 4, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
No, why should wizard give a rat's buttocks about some guy running out of arrows? What is gold that could be paid for creating Endless...
Oct 4, 2025
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
The thing is that almost any adventurer over a 6 Intelligence would look around when entering a room. Look up and notice giant blob of...
Oct 4, 2025
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
We used to joke about "Death by Gotcha", a method of DMing where things that would be painfully obvious to a real person but not to a...
Oct 4, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I have been very deliberate to not call you a douche, but say that this is the kind of action that makes one come off as a douche. I am...
Oct 3, 2025
N
Not a Decepticon
reacted to
Mort's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
That's not what I'm talking about, I'm talking about avoiding gotchas - such as expecting players to somehow know that replenishing...
Oct 3, 2025
N
Not a Decepticon
reacted to
Mort's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
The players may not know that trees are a requirement for their ammunition. They might think they could use something else. Or...
Oct 3, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I do not recall whenever they stick around for combat or ran away and hide to let cultists ambush us, but weapons were allowed at the...
Oct 3, 2025
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
You carry a large bag of arrow-heads from the blacksmith. What you don’t do is carry actual arrows from Arrows-Are-Us. Because they...
Oct 3, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
If your game could be unraveled by players not having to track their ammo, that sounds like a very fragile and poorly-planned game...
Oct 3, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Once pcs are in situation where snything impedes on their abilities, including stuff they should be good at like tracking and refilling...
Oct 2, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Then the dm shpuld have specified that beforehand, if special circumstances where character cannot do their thing are in effect, players...
Oct 2, 2025
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