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Not a Decepticon's latest activity
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I meant game in the same cathegory Risk is a game - a board game. While RPGs are games, cannot claim they are the same as Risk or Root...
Oct 8, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
This is inherently impossible. Your foundation decides what the game is about and who is it for. There is only as far as you can...
Oct 8, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
And yet most of time they did pull out magic it was flashy, so the difference was functionalyl nonexistent. And then people complain...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
This is my issue with 5e design: All "Save or lose" spells should be eliminated or nerfed. In exchange all spells should do bigger thing...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Good thing none of points I raised were concerning popularity or recentcy, could you actualy adress them properly? Dragonlance by all...
Oct 7, 2025
N
Not a Decepticon
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Some do, some don't. Concetration was skill and for maintaining some spells, you rolled it, mostly if you took damage. And it was...
Oct 7, 2025
N
Not a Decepticon
reacted to
Doctor Futurity's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
While Conan is a great example of a weapon breaking for dramatic and story effect, the highlighted bit above immediately got me thinking...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I think that D&D is fundamentally facing the same issue as Sonic the Hedgehog, when it comes to designign new installments - the...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Except of course when it comes to wizards running out of spells, then you want things to be like a video game, even when it...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Because the way you are framing your position of what the game should be gives off strong "my way or highway" vibe to how the game would...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
So why should your very limited preference be the deciding factor in how the game is played or designed? I grew up with Slayers and...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
That sounds like you want the game to be badly designed and just offload the task of fixing it to homebrewers. There is a difference...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
And without tracking ammo, rogue can launch infinite number of bolts for equal amount of damage to your firebolt. Funny how trying to...
Oct 6, 2025
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
We as in "the people playing the current edition and have no interest in going backwards."
Oct 6, 2025
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