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Not a Decepticon's latest activity
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This is weird and would get people labelled as "That Player" at many tables. Find better players or talk with them about it bothering...
Oct 10, 2025
N
Not a Decepticon
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Heh heh... well, * I * think someone who is more concerned with just "winning" combat encounters in an RPG than they are the stories and...
Oct 10, 2025
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Completely random gear works great in video games because of a technique we call farming. As in "keep fighting the same mobs or bosses...
Oct 10, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No, the "we will sit and do nothing for 24 hors just to rest" is stupid and I refuse to believe anyone would do that. If this is an...
Oct 10, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
What is pointless? I did that for larger modules like Isle of Dread, and it was still a time-saver to choose which encounter to use in...
Oct 10, 2025
N
Not a Decepticon
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Why are random encounters a crutch? They’re a tool the DM is fully intended to have at their disposal. There is absolutely nothing wrong...
Oct 10, 2025
N
Not a Decepticon
reacted to
jayoungr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You're not wrong. Best way around this I can think of is to make the boss inaccessible or impossible to damage until some other...
Oct 10, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I never roll for random encounter, I always choose to have one prepared in advance because I use VTT and I need time to make tokens...
Oct 10, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
In 2014 Dungeon Master's Guide it is written you can only take a long rest if your party a) reached their daily XP budget of defeated...
Oct 10, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Solution: Focus fire on the boss, who is likely the commander or doing something important. Once boss falls, small fries may run away...
Oct 10, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I fugred out my own explanation why bosses die too easily. Because there is no scenario in which focusing fire on the boss is not the...
Oct 9, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I explained througfully that when I said RPGs are nto games I meant very specific board games, because you compared them to Risk in...
Oct 8, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
The Great Wizard Extinction.
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My game, before we put it on hiauts to play Mage: the Ascension, was three multiclassed characters and one single-class. And that last...
Oct 8, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
The Great Wizard Extinction.
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I think Divination Wizard alone is capable of power-creeping enough to make other classes irrelevant, so is Bladesinger. I think the...
Oct 8, 2025
N
Not a Decepticon
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
with
Haha
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I have started to wonder if the "D&D General" tag on this thread has become a giant game of chicken, where everyone is challenging each...
Oct 8, 2025
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