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Not a Decepticon's latest activity
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Sounds like bad players or poorly set expectations. And, as I have said many times, you could simply tell them no.
Oct 19, 2025
N
Not a Decepticon
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You need to back that up with some facts, because I've taught a bunch of folks who came to D&D from video games and zero of them were...
Oct 19, 2025
N
Not a Decepticon
reacted to
Scott Christian's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Your response sounds like game defense: using amorphous language definitions and positions to simply state, "I am above, no below, no to...
Oct 19, 2025
N
Not a Decepticon
reacted to
Scott Christian's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Having played this in 5e as part of the Yawning Portal, I can tell you that it does not matter if you rest or not. ;)
Oct 19, 2025
N
Not a Decepticon
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If the players have agreed to play their character in a roleplaying version of the game, then they will not ignore narrative...
Oct 18, 2025
N
Not a Decepticon
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It wasn't empty. It was open ended deliberately. Unless the group has agreed to play a boardgame instead of a roleplaying game when...
Oct 18, 2025
N
Not a Decepticon
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Oct 18, 2025
N
Not a Decepticon
reacted to
SkidAce's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
The concern may be that some groups after an encounter would/could wait 24 hours and THEN take a long rest. Perfectly valid gameplay if...
Oct 18, 2025
N
Not a Decepticon
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The Street Fighter method. Or would that be the KOF method? 🤔
Oct 18, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I dare to say, that is a very toxic mindset.
Oct 18, 2025
N
Not a Decepticon
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Sad
.
You have people, in this very thread, who discount the DMG guidance. Who say the encounter math is ALL that matters. And any attempt to...
Oct 18, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I like how Draw Steel fixed this issue by have PCs start at middle of their pwoer and make both sides stronger the longer the fight goes.
Oct 18, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
There is also the blatant disregard for Rules as Intended and exploiting vageuness in Rules as Written. If the rule say you cannot take...
Oct 18, 2025
N
Not a Decepticon
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Probably not if they come at such consistency that it prevents them from getting their long rests in, oh no, the bounty hunters who are...
Oct 18, 2025
N
Not a Decepticon
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The disconnect seems to be: There are some who believe narrative consequences are not "true" consequences and that players can just...
Oct 18, 2025
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