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NotAYakk's latest activity
N
NotAYakk
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
Now we provide the following weapons to your PCs. (A): The first time you hit a foe on your turn, this polearm deals +4d12 damage. If...
Yesterday at 6:05 PM
N
NotAYakk
replied to the thread
Homebrew
2d10 vs 1d20
.
I think your definition of predictable isn't what other people are talking about. "I as the person running the game can calculate the...
Yesterday at 5:02 PM
N
NotAYakk
replied to the thread
D&D General
What Does Your Cosmology Look Like?
.
I want the world to matter. Having a huge cosmology where the world is one tiny corner sort of takes this away. So my cosmology is...
Wednesday at 3:57 PM
N
NotAYakk
replied to the thread
D&D 5E (2024)
The impact of reducing Ability Scores?
.
If you subtract a half point from all attribute modifiers, expect (at various levels) about half as much impact as if you subtracted a...
Wednesday at 2:06 PM
N
NotAYakk
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
Very few monsters have features that make them worse than their raw DPR and toughness. Many monsters have features that make them...
Tuesday at 9:25 PM
N
NotAYakk
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
You have to assume that the Paladin etc are using their non-weapon abilities to deal damage. At level 20, assume the Paladin has Holy...
Tuesday at 3:30 PM
N
NotAYakk
replied to the thread
D&D 5E (2024)
The impact of reducing Ability Scores?
.
The "how many monsters of type X in a row you can kill" is just a measurement stick. Being able to deliver a package is powerful, but...
Tuesday at 2:54 PM
N
NotAYakk
replied to the thread
D&D 5E (2024)
The impact of reducing Ability Scores?
.
Sure, both before and after you can use a quarterstaff to get +1 damage, and you can use magic weapons, etc. But those are before and...
Monday at 7:18 PM
N
NotAYakk
replied to the thread
D&D 5E (2024)
The impact of reducing Ability Scores?
.
Suppose you reduce all PC ability scores by 2. So modifiers are all -1. This is easy to model. Heavy armor: less likely, but same AC...
Monday at 5:39 PM
N
NotAYakk
replied to the thread
Homebrew
Homebrew: Fixing the Rogue
.
My Rogue fix is to give them two features with upgrades. 1. At level 5, instead of Uncanny Dodge they get Disruptive Strike. At level...
Monday at 2:43 PM
N
NotAYakk
replied to the thread
D&D 5E (2024)
The impact of reducing Ability Scores?
.
Huh? The rules for PCs are quite complex, because they are designed as hobby for players to fiddle with. The rules for non-PCs (team...
Monday at 2:33 PM
N
NotAYakk
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
Yes; the Minotaur specifically was pretty famously contained by a labyrinth. "Wandering the Earth" heh.
Monday at 2:08 PM
N
NotAYakk
reacted to
TheSword's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
Sure, no problem having that in treasure. The techological equivalent of a magic weapon. I’d also let there be blessed silver bullets...
Apr 17, 2026
N
NotAYakk
replied to the thread
D&D 5E (2024)
The impact of reducing Ability Scores?
.
As a DM you are in nearly complete control over monster Saves, HP, ATK and Damage. You can literally take the foes that the PC fight...
Apr 17, 2026
N
NotAYakk
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
Again, I was disagreeing with " Colonial era warfare was generally, up until quite late stages, a matter of larger European...
Apr 17, 2026
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