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NotAYakk's latest activity
N
NotAYakk
replied to the thread
D&D General
Gaining spell slots (and other resources) during the fight
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This is something I'm playing with to discourage alpha striking: Extended Casting: Starting at level 5, when a Wizard casts a spell...
Oct 23, 2025
N
NotAYakk
replied to the thread
D&D 5E (2014)
Thoughts on bonus action potions?
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My favorite mechanic is that people in the world have figured out ways to make potion injectors; one on each arm. These let you "drink"...
Oct 23, 2025
N
NotAYakk
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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So my heartbreaker mod for D&D tries to understand and accept this. 1. PC damage grows super-linearly. Weapons deal 2[W] at level 5...
Oct 23, 2025
N
NotAYakk
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wow, 20 rounds of combat between long rests, with combats assumed to last about 3 rounds means they were expecting approximately 6 or 7...
Oct 23, 2025
N
NotAYakk
replied to the thread
2024 D&D Core Rulebooks Off to "Strongest-Ever" Start for D&D Books
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Marvel uses comic books to provide decent content for its movies and shows. Here, we see TTRPG providing content for video games.
Oct 23, 2025
N
NotAYakk
replied to the thread
D&D 5E (2024)
Class and Subclass Design: What Works
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So, I dislike Hunter's Prey. Colossus Slayer is an ability that is ok at level 3, but quickly falls off to irrelevancy. Tracking that...
Sep 26, 2025
N
NotAYakk
replied to the thread
D&D 5E (2014)
Durable feat
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So with 1d6 HD and 19 con, you have (4+4)+(3.5+4) = 15.5 HP/day. Add +1 con and you gain +2 HP/day/HD (each +1 on average gives +1...
Sep 24, 2025
N
NotAYakk
replied to the thread
D&D General
Hit Points are a great mechanic
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I mean, after you run out of attributes, maybe you add +0? Or maybe ... you loop around! Looping around isn't bad. The 6th hit is the...
Sep 22, 2025
N
NotAYakk
replied to the thread
D&D 5E (2014)
Durable feat
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I'm not sure why people are ruling it insanely conservatively. It is a half feat, and as written not that strong. The die you roll...
Sep 22, 2025
N
NotAYakk
reacted to
FreeTheSlaves's post
in the thread
D&D 5E (2014)
Durable feat
with
Like
.
I'd rule more generously because the feat otherwise would be so weak. With 16 Con and d10 HD, the minimum from the roll would be 6...
Sep 22, 2025
N
NotAYakk
replied to the thread
D&D General
Hit Points are a great mechanic
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Sure; but by tying it to an actual narrative construct (a skill or an attribute) where the defender has to describe how the skill...
Sep 22, 2025
N
NotAYakk
replied to the thread
D&D General
Hit Points are a great mechanic
.
I've tried to swap HP out with "why didn't I die points". As an example, take D&D and replace HP with HD. Whenever you take damage...
Sep 22, 2025
N
NotAYakk
replied to the thread
D&D 5E (2024)
Dissonant Whispers vs Command in high level play on a melee character.
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Command: Flee, as Command cannot cause something that is directly harmful, should permit disengage and even picking a tactically...
Sep 21, 2025
N
NotAYakk
replied to the thread
Unearthed Arcana
Unearthed Arcana: Arcane Subclasses Update
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What? That ability is crazy. In a multi-creature fight, for an action you get to remove a creature from the fight. You are now only...
Sep 19, 2025
N
NotAYakk
replied to the thread
Unearthed Arcana
Unearthed Arcana: Arcane Subclasses Update
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Tattoed Monk, IMHO, should have some tattooed-as-magic-item or infusion abilities. Level 3 is very meh Utility spells which are great...
Sep 19, 2025
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