Recent content by NotAYakk

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    Scales of War - Battle Maps

    I appreciate the tiamat-scaled tiamat.
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    D&D General DnD 5E, Damage Threshold, and Rifts

    I mean, 10x damage is enough? Just ... round down. Suppose you have a 25 strength level 20 fighter using a +3 club and duelist style. They do 1d4+12 damage; they'll do a single point of KHP. The same fighter with 29 strength, GWF, using a flametongue greatsword does 4d6B+19, or 2-4 KHP; a...
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    D&D General DnD 5E, Damage Threshold, and Rifts

    I don't think I'd use a damage threshold to simulate RIFTS mega damage armor and weapons? If I wanted to mimic RIFTS with a bit less "automatic death outside of armor", I might use 10x damage for "mega damage". Find some nice name for "upscaled" - Kaiju? So you'd have KP or KHP etc and...
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    D&D 5E (2014) Dispel Evil and Good cleric spell 5th level in use

    I'd treat that as a grapple. The grapple rules say you can't grapple a creature more than 1 size larger; I houserule them to say "if the creature you grapple is more than 1 size larger, their speed is not reduced and you move along with the creature". Using the chain to secure the grapple...
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    D&D General Belts of Giant Strength?

    I mean, yes, stat boosting items are mechanically super strong? As are accuracy/AC boosting items. Did you see my MIGHT die based girdle of giants strengths above? They boosted carrying capacity, increased damage per hit, improved strength checks and saves, and had other giant thematic...
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    D&D General Belts of Giant Strength?

    So, I don't like the Item of Stat pattern; because it is "pure" and aimed at +X to stat, it removes a lot of possible flavour and inspiration for minor abilities. Like, a "Sword of doing more damage" vs a "flametongue" vs a "Sword of Red Dragon's Wrath". The primary purpose of all of them is...
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    D&D General Belts of Giant Strength?

    In comparison, Gloves of Elven Sinisterity are less good.
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    D&D General Belts of Giant Strength?

    My solution is to make them neither fixed strength nor stat boosting. Instead they grant a Might die, plus something fun as well. Might Die: A might die adds to Strength attribute checks, saving throws, and weapon attacks made using strength. If you have more than one Might die, you can roll...
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    D&D 5E (2024) 2024 Gladiator: The Narrative Dissonance

    A reason to make custom feats for NPCs suck is that you don't have to worry that much about PCs taking them. If you aim for balanced, and miss, the PC becomes overly strong. If you make the feat suck, then PCs won't take it, and problem solved. Less work. If a PC gets really interested, and...
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    D&D 5E (2024) 2024 Gladiator: The Narrative Dissonance

    I don't get it. I showed how the Gladiator is weaker than a mediocre level 11 Fighter. Is the problem that the CR 5 makes you think "this is level 5"? Map CR X to Level 2X+1, and accept the character is a weak character of that level. And has a strange subclass and some strange feats and...
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    D&D 5E (2024) 2024 Gladiator: The Narrative Dissonance

    Level 11 Fighter 20 con 20 strength 14 dex Toughness feat Studded Leather, Shield (16 AC) (crappy gear) HP: 11d10 (70) + 22 (tough) + 55 (con) = 147 Second Wind: 1d10+11 (16.5 HP) Dueling figthing style. Polearm Master Subclass Feature: Parry (+4 AC as reaction) Subclass Feature: Shield Bash...
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    D&D's New Solo Player Guideline Explained

    1. 1 hour break is a long rest, except you don't regain all HP and you can only regain each HD once in a day and you must spend a HD to regain 1 exhaustion level. 2. Short Rest is an Action, but you can only roll one HD to regain HP. Max of 2 Short Rests between 1 hour "Long Rest"s. 3. HP...
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    D&D 5E (2024) Martials: damage scaling like cantrips?

    So one thing I've noticed in simulation+attrition based games (of whatever kind - HP, fate points) is that (K times as many foes) generates as much attrition as (one foe that is K times tougher, but does (K+1)/2 times as much threat per turn). In D&D, toughness is (for the most part) HP, and...
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    D&D 5E (2024) Martials: damage scaling like cantrips?

    So, I've messed with this extensively. What I ended up with that sort of works looks like this: 1. When making a weapon attack, at 5th 11th and 17th level you deal an additional [W] damage. So a 2 handed sword at level 11 by default deals 6d6. 2. Extra Attack on a Fighter reads: When you...
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    D&D 5E (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    Aside: I think dropping it to 1 save prof every 3 CR (so 6 at 18), then one double-prof per 3 CR (so 4 double-prof at 30) would work better. You'd get the same at level 30, but the spell save success dip in the middle is a bit less steep.
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