I'd be okay with it. Magic would be a lot rarer and mystical, and it would have to come with a cost. That and martials in my opinion struggle to keep up with casters later game
Hello all. I'm building a character for an upcoming campaign I'm in. A changeling Ranger, and the child of a Druid(hence the shapechanging). However, I think that its interesting that a lot of traditions and tales are orally passed on, such as more ancient Druidic tales, hence a possible Bard...
I understand that. But my question was not really to do with the 'personal dispute'. I wanted to know if people thought that continuing the game would be detrimental to the fun of my players, or that is may develop into something a lot worse, since I have little experience in these things
Thanks for the advice. We currently have two games running, where the Barb runs Waterdeep. I'm afraid to say that his Bard(sigh) got in a fight with the new Barb in the first session, after he started a monologue in a stealth mission, drawing the Intellect Devourer to us.
Thanks for the advice. I'm afraid I said that to my party, and my brother took over for a session, but gave up very quickly. He doesn't know that I posted this, and would probably get mad about it if I told him.
In my game, Dragons and Giants have been at war for all eternity. So Tiamat and Annum didn't slog in the streets, they were each banished to an empty plane. Their sheer hatred and will transformed the plae into the Nine Hells and the Feywild. My party just ventured into Avernus, for (in my...
Hello all. Before I dive into this, I want to make it clear that I don't know if the problem is actually the way I'm doing it.
The party consists of a Dragonborn Zealot Barb, an Aasimar Ancients Paladin, an Elf Scribe Wizard, and an Artificer turned Ki-Rin.
I picked up the game at level 13...
Wizard has Robe of the Archmagi, Barb has Danger Sense for the dex throw. I'm just a bit hesitant to TPK them, even though they clearly picked a CR 26 fight
Ancients Paladin was the problem. It has a Scarab of protection I forgot about. Advantage on magical saves, +5 to all of them, resistance to spell damage. Wizard and Barbarian have advantage as well. The Wizard would probably die regardless though
There was the 4 Fire Giants as well, and the Paladin got into a one on one with Bel(dragonborn hates Giants). I didn't end up using Meteor Swarm or Imprisonment, just Legendary Action fireballs and 3 attacks