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Nth Dimension Games's latest activity
Nth Dimension Games
replied to the thread
Homebrew
Borderline Chaos, featuring the Chaos System
.
So let's get the ball rolling. This is a summary of some of my elements contained in my Chapter 0: Overview. I've left out the meta-lore...
Apr 7, 2026
Nth Dimension Games
replied to the thread
Do you have a "litmus test" setting for generic rule sets?
.
I tried to keep up with this thread and happy to see it sort of end up cordially. I do have some questions because there seems to be...
Apr 6, 2026
Nth Dimension Games
reacted to
aramis erak's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
Yes, I do - but it's for official settings. Does it alter settings to fit the rules or rules to fit the settings. Not interested if it's...
Apr 6, 2026
Nth Dimension Games
reacted to
Dannyalcatraz's post
in the thread
Let's Talk About "Intended Playstyle"
with
Like
.
“Gritty” is common shorthand for realistic simulationism & lethal results.
Apr 6, 2026
Nth Dimension Games
replied to the thread
Let's Talk About "Intended Playstyle"
.
I'm an ancient boomer, what does "gritty" mean in the context of a combat system? Edit: I ask because I've seen the term more than once.
Apr 6, 2026
Nth Dimension Games
replied to the thread
Let's Talk About "Intended Playstyle"
.
I use "devolve" in the sense you cannot simplify it any more. You can always add more nuance. "You pass, but..." and "you fail, but..."...
Apr 4, 2026
Nth Dimension Games
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
I have implemented a "fail by 5 rule" for all my skills. If you fail by more than 5, you completely fail. If you only fail by 5 or less...
Apr 4, 2026
Nth Dimension Games
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
But I like worms. Open that can up and let's share it.
Apr 4, 2026
Nth Dimension Games
replied to the thread
Let's Talk About "Intended Playstyle"
.
Every system devolves into pass/fail at the end. "Light and nimble" can be taken as all the heavy lifting is done prior to the action...
Apr 2, 2026
Nth Dimension Games
posted the thread
Homebrew
Borderline Chaos, featuring the Chaos System
in
*TTRPGs General
.
Good afternoon, I'm new here so I'm going to introduce myself. I'm the owner of Nth Dimension Games. I'm currently nearing the pre...
Apr 2, 2026
Nth Dimension Games
replied to the thread
Do you have a "litmus test" setting for generic rule sets?
.
"Do a lot with a little." (quoting me. I said it first. There's no way anyone has ever spliced those 6 words in that order, ever) I...
Apr 2, 2026
Nth Dimension Games
replied to the thread
Let's Talk About "Intended Playstyle"
.
Oh, then I have something you might like! More on that later when I figure out how to get the ball rolling on that in the forums...
Apr 2, 2026
Nth Dimension Games
replied to the thread
Do you have a "litmus test" setting for generic rule sets?
.
This is a little more complicated question to answer than appears at the surface. Is this the core mechanics of a system or the flavor...
Apr 2, 2026
Nth Dimension Games
replied to the thread
Let's Talk About Core Game Mechanics
.
One one hand, rolling dice represents the probability of creating an entirely new universe based on the outcome of a check and on the...
Apr 2, 2026
Nth Dimension Games
replied to the thread
Let's talk about system options versus character options.
.
Ah, good old analysis paralysis. You need to start with the options that are universal to a system. There's actually a very limited...
Apr 2, 2026
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