So let's get the ball rolling. This is a summary of some of my elements contained in my Chapter 0: Overview. I've left out the meta-lore and just stuck with the "universal" system.
The Chaos System uses these core components to handle combat and adventure obstacles. Most groups will want...
I tried to keep up with this thread and happy to see it sort of end up cordially. I do have some questions because there seems to be some confusion on what a "system" is.
From my understanding, a core system has a bunch of questions it must answer. I'll use Attributes as an example.
How do we...
I use "devolve" in the sense you cannot simplify it any more. You can always add more nuance. "You pass, but..." and "you fail, but..." Is the system I use for the extra nuance to tell a compelling story.
The light and simple systems will be as close to just the pass/fail state as possible...
I have implemented a "fail by 5 rule" for all my skills. If you fail by more than 5, you completely fail. If you only fail by 5 or less, you partly fail.
I'll use Jump and D&D 3.x's rules as a skill to illustrate. You need to jump a 15 foot gap. You get your DC, roll dice, add skill ranks but...
Every system devolves into pass/fail at the end. "Light and nimble" can be taken as all the heavy lifting is done prior to the action being taken and can be used to instantly determine pass/fail for almost any situation or it can mean "shallow." "I pass because I say so, you fail because I say...
Good afternoon,
I'm new here so I'm going to introduce myself. I'm the owner of Nth Dimension Games. I'm currently nearing the pre alpha stage of my first TTRPG game, Borderline Chaos. I'm going to need to start play testing soon, so it's time to get into the community to find my audience.
If...
"Do a lot with a little." (quoting me. I said it first. There's no way anyone has ever spliced those 6 words in that order, ever)
I don't know anything about Savage Worlds but its name alone already carries a sort of flavor to it. It sounds like it could be fantasy but feels more Sci-Fi.
Are...
Oh, then I have something you might like! More on that later when I figure out how to get the ball rolling on that in the forums.
Going back to the OPs question of intended playstyle. It's going to depend on what the goal of the game is. If it's to see who has the biggest number, it's going to...
This is a little more complicated question to answer than appears at the surface. Is this the core mechanics of a system or the flavor of a system?
D&D uses a d20 system for its mechanics but has a fairly strict class progression system. I could use the d20 system in a Star Wars game, or...
One one hand, rolling dice represents the probability of creating an entirely new universe based on the outcome of a check and on the other hand, nothing.
My preference is going to come down to the game. Reading through this thread, dice represent a lot of different things. Some I read and...
Ah, good old analysis paralysis.
You need to start with the options that are universal to a system. There's actually a very limited number of things you can do in combat, adventuring and even roleplaying. Once you clearly establish what you can do, then you introduce variations on those...
I hope this thread isn't dead. I'm looking for a good place to jump in and be part of the community and this one doesn't have 20+ pages to read through yet.
When I started my Character Creation chapter I began with my home brew rules from D&D 3.X 25ish years ago. What I did was take all the...
Hi Mr. Meepo,
I know this thread is a bit old but I have some probing questions for you. Are you self-publishing because you hope to have a career in it some day or is it a vehicle to write as a hobby? 700 pages and years of research with less of a return than working a minimum wage job for...