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Recent content by Numidius

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    Why do RPGs have rules?

    @clearstream No problem. I appreciated the discussion so far, by the way.
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    Why do RPGs have rules?

    In a recent B/X mid-level, mini-campaign of mine, players, for whatever reasons, excuses, real time constraints, different in-game priorities etc, simply refused to prepare their spells in advance, and, of course, demanded to cast spells when needed. (Me: I got you covered: roll to cast, just...
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    Why do RPGs have rules?

    @Imaro We should ask @FormerlyHemlock , since I was quoting them. My point being that inevitably strings of any kind are constantly being pulled, even if actual meta-rules are not employed, and "drama", or "story", are not the explicit purpose of play.
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    Why do RPGs have rules?

    Hi. Nice post, I'm ruminating on it. I share your feelings and satisfaction when "it" happens at my table as well. I doubt that no strings were pulled, however delicate the pinch might have been. I get the sim approach, the rejection of narrative rules, metacurrencies and the like, but content...
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    D&D General FKR: How Fewer Rules Can Make D&D Better

    Actual motto is Play WorldS, Not Rules ;)
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    D&D General FKR: How Fewer Rules Can Make D&D Better

    @Snarf Zagyg thanks for your reply. Yes, I agree my post is a bit of a hyperbole in response to the issue about the amount of rules. Between Chainmail, 0D&D -...- 5e, PbtA, FitD, percentiles, dice pools, etc., there is a plethora of resolution systems, oracles, randomizers, a referee can...
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    D&D General FKR: How Fewer Rules Can Make D&D Better

    So, here is a 2021 post from a blog I haven't seen mentioned in the opening post list by @Snarf Zagyg Aboleth Overlords FKR: It’s not the amount of rules A bit of a preamble for anyone not familiar with the acronym – there’s a movement or set of movements known as the FKR, standing for Free...
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    D&D General FKR: How Fewer Rules Can Make D&D Better

    Well, maybe. I'm not gonna argue about that. As you say, an FKR gameplay falls into the rules-light to no-rules spectrum, at the table. Prep-wise, it depends...
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    D&D General FKR: How Fewer Rules Can Make D&D Better

    The referee is the arbiter of the game. Nothing prevents them to interiorize the whole PHB, DMG, MM to adjudicate an FKR D&D game. Then at the table those books become invisible.
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    D&D General FKR: How Fewer Rules Can Make D&D Better

    Hi, folks. One feature of FKR is that, ideally, Rules are managed by the Gm; rules heavy, light or none, doesn't matter as long as those are kept behind the Gm-screen. Nothing prevents the Gm to use any ruleset they want, but players will only engage with the words, the descriptions and...
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    At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now

    Wow. Excellent, thanks @AbdulAlhazred
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    At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now

    A summary of 4e's procedures on player-authored quests, would be really appreciated, at this point. I get it is a sort of stipulation, Player declares a goal, Gm sets a reward (or XP?) based on difficulty, but then, how actual play unfolds? The Gm sets up an adventure about it? An encounter, or...
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    D&D General Merry Christmas, folks

    Merry Christmas and Happy Holydays!
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    D&D General Railroads, Illusionism, and Participationism

    @EzekielRaiden Re Force. Players make DW characters, very weird fantasy characters, like the paladin is an empty armor imbued by the spirit of a divinity; ranger has a debt/affair with faerie queen etc. In session zero collaborative setting is done, bonds, alignments etc. Then Gm frames the...
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    D&D General Railroads, Illusionism, and Participationism

    Kill Puppies for Satan RPG by Vincent Baker... actually his first one!
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