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Numinous's latest activity
N
Numinous
reacted to
aramis erak's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
It's worth giving it a shot if you're GMing. Especially as a hook... GM: Hey, A, which long lost love your character wants to reconnect...
Oct 19, 2025
N
Numinous
reacted to
Piperken's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
with
Like
.
Yes, I'm much more what is the game you're playing? 5E D&D campaign? Yes, I do more planning between sessions. Vaesen? Some planning...
Oct 14, 2025
N
Numinous
reacted to
Deset Gled's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Only if you don't count XP as a mechanic.
Oct 9, 2025
N
Numinous
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I replied to a post about "control over the fiction". I didn't know you meant worldbuilding. Players in classic D&D, if played in the...
Oct 9, 2025
N
Numinous
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The bibliography for BW Revised includes Dogs in the Vineyard, Fulminata, Inspectres, My Life With Master, The Riddle of Steel and...
Oct 9, 2025
N
Numinous
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I feel like this is a little reductive or suggests that the Forge was more of a monolith than it was. For BW, by the time of BW...
Oct 8, 2025
N
Numinous
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
All I'm saying is that games are more than the fictional situation we are playing out. If I'm using Champions for a Hellboy-esque...
Oct 7, 2025
N
Numinous
reacted to
Reynard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is a thread about mechanics, not game theory or philosophical sniping. Please take this line of discussion elsewhere.
Oct 7, 2025
N
Numinous
reacted to
Voidmoji's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A subset of narrativism that I find to be particularly modern is more hardcoded genre emulation. Mutants & Masterminds generally...
Oct 7, 2025
N
Numinous
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I would normally think of 'modern mechanics' as those coming after the forge and 'system matters'. So, not necessarily narrativist...
Oct 7, 2025
N
Numinous
reacted to
Autumnal's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
I’m given to understand we’re different people. :) I like these threads where people get to share their opinions and not jump on others...
Oct 7, 2025
N
Numinous
reacted to
Whizbang Dustyboots's post
in the thread
Best RPG for Arabian adventures
with
Like
.
Speaking purely from a systems standpoint: The book is zippy and, while people can and do die, the characters aren't OSR fragile (and...
Oct 7, 2025
N
Numinous
reacted to
Joshua Randall's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
Honestly? 4eD&D. Both XCOM EU/EW and XCOM2 combat feel very much like 4e combat. You could map many of the XCOM abilities directly to...
Sep 29, 2025
N
Numinous
reacted to
RenleyRenfield's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
Lancer (link) Why it works better than any of the others for X-Com = - It is combat that is resolved ONLY via turn-based, hex-grid...
Sep 26, 2025
N
Numinous
reacted to
Paul Farquhar's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
Tracking it back, X-Com was based on the Snapshot and Ashanti High Lighting games produced for the Traveller RPG. So Traveller.
Sep 26, 2025
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