Recent content by numtini

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    Tariffs, Tabletop RPGs, and What You Need to Know as a US Publisher (indie or large)

    It's my understanding that the US is now insisting that small package tariffs be collected when they are received for shipping, so other postal services need to implement the procedures do this, and don't really have the information they need to do so. As a result, many countries' postal...
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    What's the bare minimum for a VTT?

    Having it work should probably be added to my requirements.
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    What's the bare minimum for a VTT?

    I love dice. I have hundreds, probably over a thousand. But I click on a weapon on my character sheet, it rolls the attack then automatically rolls damage including any damage from a critical hit. For advantage/disadvantage, it simply chooses the better/worse roll. That's faster than I can do...
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    What's the bare minimum for a VTT?

    Yes and no. It all depends on what is less. The key to a more narrative game or theater of the mind, IMHO, is that the VTT needs to fade away. If it has clunky features or some things aren't supported so you're jumping back and forth randomly between the VTT and kludging with notes and dice, or...
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    What's the bare minimum for a VTT?

    There's a big difference between what is the bare minimum I could play with and what is the minimum that would tempt me to leave my current VTT (Foundry). For bare minimum, I guess what Owlbear Rodeo offers: dice roller, map with tokens, handouts. To be fair, it offers character sheets for many...
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    Shadowdark Finally Played Shadowdark

    Having played for 5+ years with roll-to-cast in DCC, as well as more recently in Shadowdark, it works just fine. The old D&D alternative is a 1st level magic user gets one spell and casts it once, then chucks daggers. Having played both, I vastly prefer roll-to-cast. In terms of casting chance...
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    Celebrating 50 Years of Chaosium!

    I assure you that my back and knees explain that to me on a regular basis! I have the first edition CoC, the display has a thinner box which is the 2nd. (Otherwise identical afaik), Pendragon, Thieves World, Ringworld, and Stormbringer. I swear I have White Bear and Red Moon because I recognize...
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    Celebrating 50 Years of Chaosium!

    I'm sort of amazed how much of that display can also be seen in my basement.
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    Shadowdark Shadowdark General Thread [+]

    We regularly play 2 characters in one of the DCC games I'm in and I'm not a big fan of it long term. It tends to reduce identification with the character and turns it more into a war game sort of feeling. I find that I tend to identify with one character and it feels more or less like I'm...
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    Shadowdark Shadowdark General Thread [+]

    Crawl helper is really fantastic. Also grab the community tokens -- they will auto-map graphics to all the creatures in the system. I think you have to either use a macro or just reimport the monsters from the compendium.
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    Shadowdark Finally Played Shadowdark

    I don't feel like combat is a failed state at all in Shadowdark, but it's definitely not the random blunder into a room and roll for initiative that you find in most modern D20 games.
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    Shadowdark Finally Played Shadowdark

    That's the default in the SD games I've played in or run. In melee, thieves can spend a round outside of the scrum to hide then sneak around and get in the backstab. To be fair, in most old school games, how useful the backstab rules are will depend on your GM's rulings and whether they're being...
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    Shadowdark Finally Played Shadowdark

    A talent that lets you hide while being observed, even if it's just for a split second. And maybe with a mechanic where you can lose it (like a spell casting roll). [Because in my game it was almost impossible to ever get to backstab. Or escape from enemies.]
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    Shadowdark Shadowdark General Thread [+]

    The Foundry implementation is insanely well done. There's also a lights out theme and a crawl helper that does encounter checks and initiative. The package says it's the quickstart, but it's complete. Better than most commercial implementations.
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    So you're done with D&D but still want to play D&Dish fantasy...

    It depends whether you view alternative as rules or background. It's not a clone. It's a completely separate system. But back in the day, the whole point of Magic World was to take the Runequest rules and apply them to a generic high fantasy D&D-like setting. So if the "D&D alternative" is about...
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