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Recent content by Nymrod

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    D&D 5E Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    My perception of 5E campaign material is that it is far more light on lore than older editions so I don't think we'd ever get the history connections between Faerun and the other continents anyway. Interestingly Kara-Tur actually does have at least some canon connections in the distant past...
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    D&D 5E Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    I think that while Kara Tur was insensitive in how blatant it translated real world cultures, it did not necessarily have problematic elements like Maztica did. You would certainly have to make many changes and adaptations but it should be doable. Maztica . . . I don't know how that's doable...
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    D&D 5E Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    The aesthetics are unique and there are prominent archetypes that are under-served in existing D&D. I don't think we need to look for depth in what people enjoy. My experience with players is that playing an archetype is their chief motivation. Which is why Kara Tur would have to be changed a...
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    D&D General Baldur's Gate 3 Early Access

    BG2 casters were just ridiculous. The spell trigger line of spells were FR spells created specifically to explain why the Simbul was so OP she could handled multiple Red Wizards by herself and were NEVER intended to be used by the players (the sourcebooks were they were printed said as much)...
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    D&D General Baldur's Gate 3 Early Access

    I honestly disagree with BOTH of you:) There should be a place for all archetypes in D&D because playing fantasy archetypes is such a big part of fantasy RPGs. And that includes melee. And if any edition is balanced in such a way that melee makes no strategic sense, then for me, it's a failure...
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    D&D General Baldur's Gate 3 Early Access

    You can always block exits.
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    D&D General Baldur's Gate 3 Early Access

    I'd say the most dangerous character is the assassin you never even see. In BG2 at very high levels, melee was extremely effective since defense against melee was much easier to overcome. Sure casters had dozens of save or die spells to throw but an invisible melee character with the right...
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    D&D General Baldur's Gate 3 Early Access

    I think what has triggered this reaction is the idea that it should be "ok" for melee to be completely useless and be better off shoving people or using bows. The game should be balanced in such a way that melee does make sense.
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    D&D General Baldur's Gate 3 Early Access

    Could also be a ranger. But I will be very disappointed if it's just 8 characters. With three female characters whose main personality trait is "I'm a bitch"
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    D&D General Baldur's Gate 3 Early Access

    Oh there is a mod that suggests there is a tiefling female whose class is not implemented yet as an origin character (Karlach). Something tells me tiefling Paladin (they are using Fighter in the mod to make her available). And there is talk of Minsc being in the gamefiles as a companion. If the...
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    D&D General Baldur's Gate 3 Early Access

    And really, I've talked about it on their forums but the way jumping works just looks idiotic. We are not frogs. A wizard doing standing leaps a full story high makes little sense but more importantly looks ridiculous.
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    D&D General Baldur's Gate 3 Early Access

    No I am not. I am guessing you do not understand verisimilititude as a concept? Forgotten Realms, Eberron, any of Wizard's campaign settings are full of melee archetypes. If the ruleset invalidates them, it is a piss poor match for those worlds.
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    D&D General Baldur's Gate 3 Early Access

    At the same time, if there is not strategic value to melee combat in the fantasy setting, the presence of so many melee combatants breaks verisimilititude does it not. Ultimately the ruleset should match the worlds it tries to describe. If the rules ultimately give a clear advantage to range...
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    D&D General Baldur's Gate 3 Early Access

    A lot of planning and a group that cooperates.
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    D&D General Baldur's Gate 3 Early Access

    Not necessarily, you just need to balance damage appropriately. If melee combat is simply stronger in single target damage output than ranged combat then you have a reason to get in melee. It also helps if melee is reasonably able to impede enemies' attempts to move or use ranged combat. As...
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