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Nytmare's latest activity
Nytmare
reacted to
pemerton's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
Absolutely! This is true in Torchbearer also. I'd say that it not only feels robust, but is robust.
Saturday at 3:37 PM
Nytmare
reacted to
pemerton's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
You probably won't be shocked that I'm going to put in a good word for Burning Wheel here: generally it uses binary success/failure on...
Saturday at 3:36 PM
Nytmare
reacted to
pemerton's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
Which is basically the opposite of organic!
Saturday at 12:33 AM
Nytmare
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
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Like
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Oh that’s another great point: games with more enumerated social mechanics often take pains to present ways in which varied characters...
Saturday at 12:33 AM
Nytmare
reacted to
pemerton's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
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I'm not an actor, and no one whom I play with is a thespian, voice actor or other sort of performer. But social resolution mechanics...
Saturday at 12:32 AM
Nytmare
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
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Like
.
Yeah, I agree. The games I've played over the last year-ish that have very explicit social mechanics either via a multi-stage resolution...
Saturday at 12:00 AM
Nytmare
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
In a traditional system, you can replicate gripping and exciting dialogue by mistake. In a system built with the mechanics and...
Feb 6, 2026
Nytmare
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
If you are able to point to a film with gripping, and exciting dialogue scenes, where several people are involved in an argument or in...
Feb 5, 2026
Nytmare
reacted to
Reynard's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
That is interesting. I see them as very different. Sure, they use the same resolution system, but combat has a ridiculous amount of...
Feb 5, 2026
Nytmare
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
I'm a huge fan of how Torchbearer (and to a lesser extent the rest of the Burning Wheel family) handles it. You have unified methods...
Feb 4, 2026
Nytmare
replied to the thread
Keeping Track of Time (In Game)
.
Guess I should also add in that every 2 or 3 cycles of adventure/return-to-town a party goes on triggers a change in seasons. Aside...
Feb 3, 2026
Nytmare
reacted to
aramis erak's post
in the thread
Your first RPG purchase, in pictures
with
Like
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I've heard mixed things about that store over the years... Except mine were red with a white crayon. Longs Drugs, Anchorage, Alaska...
Feb 3, 2026
Nytmare
replied to the thread
Your first RPG purchase, in pictures
.
Yeah, my mother was FULLY swept up in the Satanic Panic through the late 80s, and for as ruthlessly feminist as she was, she had...
Feb 3, 2026
Nytmare
reacted to
Jahydin's post
in the thread
Your first RPG purchase, in pictures
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Like
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I wasn't allowed to own anything D&D growing up (Satanic Panic and all that), but was able to cobble together my own game using video...
Feb 3, 2026
Nytmare
replied to the thread
Keeping Track of Time (In Game)
.
I do, and depending on the game being played I've always done it differently. In my old D&D campaign, one wall of my game room had a...
Feb 3, 2026
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