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Nytmare's latest activity
Nytmare
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Real people make stupid decisions with easily avoidable consequences all the time. Characters who always make the appropriate...
Feb 7, 2026
Nytmare
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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This isn't hard. If the thing the clock is measuring is known to the characters, then it isn't meta. If the clock's reference is...
Feb 7, 2026
Nytmare
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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The GM narrates the outcome of the roll. He says what happens, and then adds “I’m adding two ticks to the X clock” to represent that...
Feb 7, 2026
Nytmare
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Also, it's so structured. You're telling me that I have to wait for the other guy to do all their stuff, and I just sit around watching...
Feb 7, 2026
Nytmare
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So every decision made by a player in an RPG is somewhat meta by definition? IRL I don't know my to-hit bonus, damage dice, hit points...
Feb 7, 2026
Nytmare
reacted to
Kannik's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Just a quick aside for those reading this thread and unfamiliar with what might be termed more "narrative" games so that a wrong...
Feb 7, 2026
Nytmare
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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But your whole explanation of how clocks are the main framing mechanism for play is simply incorrect. They do often measure when...
Feb 7, 2026
Nytmare
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Pacing. There are benefits to allowing to tension and pressure to build, especially in the context of a game built on heists and...
Feb 7, 2026
Nytmare
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Yes, obviously we do. The game does not need to always punch the characters in the face on a 4/5 or even a 1-3. Sometimes it makes more...
Feb 7, 2026
Nytmare
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So HmtW doesn't use HP it has something more like damage levels - stressed (like a freebie), talents get damaged and you lose access to...
Feb 7, 2026
Nytmare
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
The fiction isn't "just flavor" though, it's the backbone of the experience? It is how close something is to happening. How likely...
Feb 7, 2026
Nytmare
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Dang. I would Heat you, but I’d have to charge.
Feb 7, 2026
Nytmare
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The 'fiction' is what matters, not the clocks used to track it.
Feb 7, 2026
Nytmare
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
But filling clocks is never the goal of play, it's just a way to track what's happening. Actions and consequences are always far more...
Feb 7, 2026
Nytmare
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I don't think there's anything wrong with a mechanism that puts mechanical pressure on the players to ablate the pressure soon or suffer...
Feb 7, 2026
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