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Nytmare's latest activity
Nytmare
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I had a lot of fun with 4e. For most of it I played a fighter with Come and Get It, which I thought was a fantastic power both...
Sunday at 1:31 AM
Nytmare
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
If we're staying in the fictional frame and not referencing the mechanics, one of two things is happening. 1) Nothing that has stakes...
Sunday at 1:29 AM
Nytmare
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
'No, no, all the edition changes that sidelined other people's playstyles were fine, it's only the one that sidelined my playstyle that...
Sunday at 1:28 AM
Nytmare
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
There's a whole lot of difference between "you can describe what this magic spell looks like however you want, the special effects don't...
Saturday at 9:01 PM
Nytmare
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The idea that what we're calling the fiction is 'just flavour' is probably a core problem in how different people see what playing an...
Saturday at 8:56 PM
Nytmare
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
And we're back at this again. My very last response on it: We simply do not engage mechanics first at my table. We take fiction...
Saturday at 8:50 PM
Nytmare
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Real people make stupid decisions with easily avoidable consequences all the time. Characters who always make the appropriate...
Saturday at 8:46 PM
Nytmare
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
This isn't hard. If the thing the clock is measuring is known to the characters, then it isn't meta. If the clock's reference is...
Saturday at 8:46 PM
Nytmare
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The GM narrates the outcome of the roll. He says what happens, and then adds “I’m adding two ticks to the X clock” to represent that...
Saturday at 8:45 PM
Nytmare
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Also, it's so structured. You're telling me that I have to wait for the other guy to do all their stuff, and I just sit around watching...
Saturday at 8:43 PM
Nytmare
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So every decision made by a player in an RPG is somewhat meta by definition? IRL I don't know my to-hit bonus, damage dice, hit points...
Saturday at 8:42 PM
Nytmare
reacted to
Kannik's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Just a quick aside for those reading this thread and unfamiliar with what might be termed more "narrative" games so that a wrong...
Saturday at 8:42 PM
Nytmare
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
But your whole explanation of how clocks are the main framing mechanism for play is simply incorrect. They do often measure when...
Saturday at 8:37 PM
Nytmare
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Pacing. There are benefits to allowing to tension and pressure to build, especially in the context of a game built on heists and...
Saturday at 8:34 PM
Nytmare
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yes, obviously we do. The game does not need to always punch the characters in the face on a 4/5 or even a 1-3. Sometimes it makes more...
Saturday at 8:34 PM
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