I ran a small Fallout game in Detroit. The characters played vampires or rather mutants who had to consume haemoglobin because their own haemoglobin rapidly decayed. I used the 5e hunger rules but no clans.
They spend their days fighting over vacants, scavenging for supplies and hunting people...
I have read the books and they've changed a few things. It's too early to really judge it but I definitely don't like how they took away the ambiguity of Dunk's knighthood.
I feel like a huge chunk of it is just fanservice. Don't get me wrong I'll eat it up with the best of them especially when Legate Culkin made an appearance but I do wish there was a proper plot.
10 mins of HIITs followed by floor work usually 10 sit ups, 10 leg lifts, 10 burpees, followed by 10 minutes shadow boxing on the bag then 10 miscellaneous weight works before a 10 minuet running session.
Well that's very subjective. Realistically there is only one reason you would purchase a book: because you WANT to.
Care to elaborate, in your opinion? Since again, very subjective. Is it just very descriptive? does it have some cool mechanics that can be cannibalised into other settings? or...
Just want to play Devil's Advocate for a second but why would you need to purchase this particular book to make up a new setting with a new threat? The OP asked 'What is unique or interesting or especially well-done about the setting material?' there really isn't anything that's been pointed...