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Ondath's latest activity
Ondath
reacted to
Charlaquin's post
in the thread
D&D General
The Beautiful Mess of 5e
with
Like
.
I agree that they aren’t games, but I don’t think they’re activities either. RPGs are game creation engines. You can use those engines...
Friday at 12:44 PM
Ondath
replied to the thread
D&D General
Hours actually playing RPGs, D&D?
.
I checked, and I've played ~33 sessions of D&D in 2025 so far. Since my games usually run around 4 hours, I'm easily in the 60+ hours...
Friday at 12:31 PM
Ondath
reacted to
Charlaquin's post
in the thread
D&D General
The Beautiful Mess of 5e
with
Like
.
Huh… weird. I don’t understand how it’s even possible for him to have been wrong about that, since IIRC the original claim was that they...
Friday at 12:21 PM
Ondath
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Quite frankly, nothing Crawford says can be trusted. He just calls it like it is written, whether it's intended that way or not. That...
Oct 10, 2025
Ondath
reacted to
SpellObjectEnthusiast's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Random encounters work as good time pressure tools in OSR games since any encounter is likely to cause one or more PC deaths. In more...
Oct 9, 2025
Ondath
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I’d argue that for those folks it isn’t a better game experience. These things are subjective.
Oct 9, 2025
Ondath
reacted to
Basic Expert's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I tend to agree. However, the modern playerbase likes the "press shiny button" modern game design while disliking the "why can't I press...
Oct 9, 2025
Ondath
reacted to
Bae'zel's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Lots of food for thought here. But one question that I have: How does a DM be more strict about the rate of Long Rests without seeming...
Oct 9, 2025
Ondath
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, I think I’ve been on the same page as you regarding the analysis of how the combat is designed. I just think it’s a good design...
Oct 9, 2025
Ondath
reacted to
prabe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In principle, yes. In practice, I've never seen combat in any 5e-ish game I've been a part of run anything as quickly as you--and that's...
Oct 9, 2025
Ondath
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's literally all of D&D. The game is designed around attrition-based adventuring.
Oct 9, 2025
Ondath
reacted to
prabe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
No snark: It sounds as though you reinvented/repurposed the Mythic Monsters mechanic. I've found that works well for boss-type...
Oct 9, 2025
Ondath
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wow, 20 rounds of combat between long rests, with combats assumed to last about 3 rounds means they were expecting approximately 6 or 7...
Oct 9, 2025
Ondath
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
Oh, and the attempt at alphabetization was a dismal failure.
Oct 8, 2025
Ondath
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
I was very excited for the changes initially - I think, for example, that putting save bonuses with the ability scores instead of in a...
Oct 8, 2025
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