Recent content by OneCrappy DM

  1. OneCrappy DM

    (IC) DND 3.5 Enter Planescape

    Conversation: The gaunt women takes it all in "I'll see if we know of Eliath. In return for our help, we want you to watch for anyone unusual in the hive. Such as that case with the crazed man you spoke of. I'll be at this tavern at nightfall every night. If you see anything worth passing on...
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    Lena.png

  3. OneCrappy DM

    (IC) DND 3.5 Enter Planescape

    Conversation: The gaunt women looks over at the laborer who first got her attention, and the other companions that have made their way towards the safety of the swordsmen now that the fighting has settled. "They have a different account about that." she then lets our a sigh "You're looking for...
  4. OneCrappy DM

    (IC) DND 3.5 Enter Planescape

    Conversation: The gaunt caster sighs out and barks out a command to the swordsmen "Stop these aren't the ones were looking for!" her eyes look at you suspiciously as you explain your aimless wandering and that you've only been here for six hours. You can tell that she is no longer hostile but...
  5. OneCrappy DM

    (IC) DND 3.5 Enter Planescape

    Round 3: Conversations The gaunt women clears her throat and says "Harassing patrons and looking for barmies, your the sodding berk's we've been hunting for murder!" ((Convincing her otherwise will require a diplomacy check and a good one at that to convince her or surrender. A skillful lie will...
  6. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    All the attacks missed besides one attack and you only got hit for 1 hit point a lot of roll lows was all.
  7. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    Alright results you provoked five attacks of opportunities, with a result of 14 you managed to jump 14 feet across and 3 feet high. Your ride check due to you having mounted combat allows you to make your ride check the ac negating one hit. Rao will be taking a total of one damage, Mr. Black...
  8. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    @TaranTheWanderer Im just moving in a different direction to more align with the players decision, not being difficult at all
  9. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    @Steve Gorak I will make your rolls tomorrow to move things along if you don't get to it. @Neurotic @TaranTheWanderer Act as if you suddenly snap out of it your move action is used but that's all. @InVinoVeritas I will say that blue circle is obscuring mist you won't be able to see anyone...
  10. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    It has been slow as expected, while this whole thing can be a two or three shot I think it gives opportunity to explore deeper into the one or two paragraphs given. I'll will make a note to bring back relevant info that should be tracked by the characters that we may forget with the pace of the...
  11. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    I'll work something out to get you out of the spell for hostile reasons, no need to fret.
  12. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    The gatehouse has been mentioned over three times including by the mimir as the head quarters of the bleak cabbal. As a place where barmies get help and alms
  13. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    @Steve Gorak make a jump chech for rao dc is really high for the height, you can also use any spells and a ride check to prevent a hit if you fail.
  14. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    Your defense sounds reasonable, a counter point is that the phrasing is friendly, the six people haven't done a single thing to hurt any of you despite being attack and are only asking for your surrender. Also they mentioned the gatehouse which is where people are taken to be helped not tortured.
  15. OneCrappy DM

    (OOC) DND 3.5 Enter Planescape

    I had rolled for you earlier and hit, you also took down her concentration on the grasping hands spell.
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