• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Recent content by Oofta

  1. Oofta

    D&D General Should the DM roll in the open?

    Am I evil if I enjoy the groans when the player see me rolling a 20? Oh ... wait ... of course I'm evil. I'm the DM! ;)
  2. Oofta

    WotC 5E Designer Mike Mearls Talks About The OGL Crisis

    Ah, the sweet smell of thread necromancy in the morning. Bonus points for dredging up the OGL idiocy once again.
  3. Oofta

    D&D (2024) Leomunds Tiny Hut Blew Up In Their Face.

    Even with a guard, it can be hazardous depending on the spells the enemy has available and the setup.
  4. Oofta

    D&D (2024) Leomunds Tiny Hut Blew Up In Their Face.

    Taking a long rest when the enemy knows you're there and has the ability to counter is a pretty bad idea in my game as well and doesn't have much to do with Tiny Hut. I do let people know that D&D is not a video game, there's very little going on in my games that wait on the PCs showing up as a...
  5. Oofta

    Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

    Now if I could only convince some of my players to try a different game/setting. :(
  6. Oofta

    Worlds of Design: Take a Bow

    What kind of bow, what kind of firearm? A composite longbow vs a flintlock pistol (or even most firearms before rifling became common)? Not so sure. How much recoil (kick) does the firearm have when fired? I think you overestimate how many hits there would be with either. It also doesn't really...
  7. Oofta

    Worlds of Design: Take a Bow

    It is true that it's easier to learn to use firearms than bows. It's one of the many reasons armies started using firearms. Also, despite what D&D says to use a traditional longbow it takes a significant amount of strength which also requires training. I guess I can't really compare firearms...
  8. Oofta

    Worlds of Design: Take a Bow

    It take a decent amount of practice to hit a stationary target at any significant distance with any ranged weapon. Add in doing so while in the middle of combat. The minimum amount of time militaries spend training soldiers to use weapons is measured in weeks just for basic competency. Guns...
  9. Oofta

    D&D General What Does New Coke Tell Us About Designing for D&D

    I'm talking about variations of the phrase along the lines of "I'd rather buy games from people who are passionate about what they do." I have no problem with the statement "I prefer [insert game or style of game]." Bring "passion" into the argument and it's a meaningless phrase meant to...
  10. Oofta

    D&D General What Does New Coke Tell Us About Designing for D&D

    Then we have a different definition of passionate. Enjoying something, being interested in something, finding something rewarding on a regular basis does not mean passionate to me. In any case this is philosophical ... it seems to me that people make allusions to games they like being made by...
  11. Oofta

    D&D General What Does New Coke Tell Us About Designing for D&D

    I think there's this myth that your vocation, what you do to make a living, should be this miraculously fulfilling and dream job where you follow your bliss. It can be a corrosive attitude when people wake up one day and realize that they're fine with their job, even enjoy it most of the time...
  12. Oofta

    D&D General What Does New Coke Tell Us About Designing for D&D

    If you feel I've misunderstood or conflated other positions with yours, perhaps it would be helpful to succinctly state your position instead of just saying "you're wrong". EDIT: This particular tangent started with me replying to the statement where you stated "A goal can be 'make a living...
  13. Oofta

    D&D General What Does New Coke Tell Us About Designing for D&D

    I disagree. You can be passionate about creating garbage, committed and producing the best results possible without being "passionate".
  14. Oofta

    D&D General What Does New Coke Tell Us About Designing for D&D

    There's nothing I can do about it, nothing I can or need to prepare for it, it may never come to happen, we don't know what he's really thinking or if it's just hype. I have way too many things to worry about other than the possible monster under the bed that could possibly maybe show up.
Top