I think this is the key. If you know the basic mechanics inside and out, every ability, spell, item, etc should be understood just from reading it. That's not always true, because it's been written by imperfect humans, and language is plastic. You're not expected to know anything from past...
In my super long first post I said I think either conclusion is reasonable, so I don't feel the need to convince anyone that the caster shouldn't be hurt even though that's the way I interpret the language. I was mainly arguing that people were insisting that the definition they used for all...
Fluff. Consistency with other magical abilities casters have to move things/themself between dimensions. The [as far as I know] universal treatment of teleportation and inter-planar travel the same way. Is there anything that restricts one but not the other? Lack of any other explanation of how...
That's an exaggeration. They de-emphasized jargon partly to make it more accessible to new players, but they didn't eliminate it. That's not possible. Jargon is a natural result of specialized interests. Even without any authority creating concrete definitions, various industries and special...
Wow. I "stumbled across" [hehehe] this a year later and am quite entertained.
I'm confused at how Maxperson was right that you can't use a reaction to avoid the thunder damage but for the wrong reason. The term "instantaneous" is D&D jargon with a specific meaning not to be replaced by...