Good to hear. If its not part of a paid expansion it might spark my interest in D4 again. I dont hate Blizzard, but they really dropped the ball on this game big time IMHO.
Thanks for the Info, i am not following D4 anymore so its new News for me.
I would assume those are themes not mechanics, but we will see. Cant wait to loot a sword that has +1 to lightning damage on a moonlit night under rain on a thursday. It only works onlightning damage tho, not electricity. Thats the other sword. And only works in bright daylight while walking...
The system is an original system, and will use mechanics inspired by Diablo IV.
Those mechanics are a trainwreck. Very curious how they think they can make them work in a TTRPG environment.
No, we did a NOW one shot and a NEW campaign last year. I do have a OLD campaign idea, but its not ready for play yet. No need to hurry, we are playing Savage Worlds Pathfinder right now and this will take us awhile. That Rise of the Runelords campaign is huge.
Nice stuff there.
I think the Savage Worlds 20th Anniversary Kickstarter is worth a mention too. I mean, its the 20th Anniversary and also a very good deal if you like to try it.
https://www.kickstarter.com/projects/545820095/savage-worlds-20th-anniversary-celebration?ref=user_menu
To reduce jealousy maybe give one 18, one 16 and roll the rest randomly. makes sure your main stats are covered, but gives some variance where it doesnt hurt (that much).
Just my 2c.
I was thinking of my campaign were gold is rare, but by RAW its gold, you are right.
I am going by Rank squared:
R1 1gp worth of loot
R2 4gp
R3 9gp
R4 16gp
R5 25gp and so on
I assign a silver value to the Rank of adversaries and drop valuables in that ballpark, either direct after the encounter or as found stash somewhere else in the adventure.
So lets say my group encounters 5 thugs (Rank 5). Thugs are on the lower end of wealth so i decided Thugs are worth 5...
Create Poison is strange. Takes 5 minutes and becomes useless after 5 more.... sounds not all that usefull. Wonder whats the thought behind that.
I would have added " ... becomes useless after 5 minutes, after being applied to food or drink."
But thats just me. :giggle:
Every thing else looks...