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overgeeked's latest activity
overgeeked
replied to the thread
Winning and losing in RPGs...
.
Despite not getting the whole win or lose mentality, this is something I do get. Modern players invest a lot of time and energy into...
Jun 30, 2025
overgeeked
replied to the thread
Winning and losing in RPGs...
.
Exactly. There seems to be a least some undercurrent of competition and competitiveness. I'm lucky that I haven't had that experience...
Jun 30, 2025
overgeeked
reacted to
Bae'zel's post
in the thread
Winning and losing in RPGs...
with
Like
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Win vs. lose implies competition (player vs. GM, player vs. players). I don't "get" how it applies to this particular hobby, unless...
Jun 30, 2025
overgeeked
reacted to
Pedantic's post
in the thread
Winning and losing in RPGs...
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I personally have found that open ended nature to be the most useful way to explain the design/structural challenges of the RPG vs...
Jun 30, 2025
overgeeked
replied to the thread
Winning and losing in RPGs...
.
Exactly. It's one reason why all this talk of winning and losing and various sports, marathon, or game analogies just fall flat for me...
Jun 30, 2025
overgeeked
reacted to
CleverNickName's post
in the thread
Winning and losing in RPGs...
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The concepts of winning and losing are difficult in a story-based, episodic game...which most RPGs are. My take on it: an RPG is a...
Jun 30, 2025
overgeeked
reacted to
Ralif Redhammer's post
in the thread
Shadowdark
Shadowdark General Thread [+]
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Like
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We had the torch go out while we were exploring a room, but I immediately could see how dangerous it going out in combat would be. As it...
Jun 30, 2025
overgeeked
reacted to
Bill Zebub's post
in the thread
Winning and losing in RPGs...
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Years ago I was DMing for two young nephews, and when one of them (9 y.o. at the time) was disappointed about failing a climbing check...
Jun 30, 2025
overgeeked
reacted to
el-remmen's post
in the thread
Winning and losing in RPGs...
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When I was a kid and through to college years, when I would get home from a D&D session my mom would invariably ask, "Did you win?"...
Jun 30, 2025
overgeeked
reacted to
Bill Zebub's post
in the thread
Winning and losing in RPGs...
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This probably would have been something similar to my default answer. That said, in the best games I've experienced, players are able...
Jun 30, 2025
overgeeked
reacted to
Maggan's post
in the thread
Winning and losing in RPGs...
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My approach is that I win if I and the group I play with have fun playing. I lose if we don't have fun. That might be a "cute" answer...
Jun 30, 2025
overgeeked
reacted to
MGibster's post
in the thread
Winning and losing in RPGs...
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For most games, there are conditions which are met that will end the game immediate. When a player is put into checkmate, or they...
Jun 30, 2025
overgeeked
reacted to
Mercurius's post
in the thread
OSR
What does OSR mean to you? What do you value most in an OSR game?
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Like
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Or another way to put it, Spelljammer was a bit of a throwback to 70s-era science fantasy. Planescape, on the other hand, was very much...
Jun 30, 2025
overgeeked
reacted to
Brendan Byrd's post
in the thread
Winning and losing in RPGs...
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I tend to think "win/lose" is better suited to games with "endings". To me, a RPG is structured to be more "open-ended", so I tend to...
Jun 30, 2025
overgeeked
replied to the thread
Daggerheart General Thread [+]
.
There's a lot of different ways you could do things. Lots of different systems and subsystems to borrow from in the OSR and NSR scenes...
Jun 30, 2025
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