Recent content by paladinm

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    D&D 5E 2 types of warrior and 2 types of spellcaster and a perspective

    It's easy to see why EGG and company designed OD&D to have 3 classes: Fighter, Magic-User and Cleric. Fighter encompassed both the stalkers and the tanks. Any differences between were left to role-playing. This also allows the class to cover characters that were a little of each. Was Conan a...
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    Hit Dice

    That's right, all weapons did 1d6 damage.. Definitely would have an impact..
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    Hit Dice

    The OD&D LBB's specified the same hit dice type (d6) for all classes, with a few modifications. Fighters got another d6 every level (+1 hp at most levels); mages got another d6 every other level, +1 or 2 hp on the levels where they didn't a full hd; clerics were a straight d6. The only CON...
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    Myth & Magic - Paladins and Rangers

    They're talking sometime in October at the earliest now :( I just want to see what they're doing with the paladin. They made it a "gift" for people who supported the quickstarter, but those days are gone now.. sigh..
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    Myth & Magic - Paladins and Rangers

    Does anyone have the "official" Myth&Magic writeups for the Paladin and Ranger classes, or a link to said writeups? I'm really excited about the "new" rpg. Gracias!
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    D&D 2E What was wrong with 2e?

    I soo agree about the percentile exceptional strength! Having mortal ability scores over 18 were such a problem back in the day. Of course, in 3.x it's not crazy to have an ability score of 25; and deities and many others can have scores in the 90's (Think Thor). Where is the balance? I also...
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    D&D 2E What was wrong with 2e?

    I can definitely agree about the mechanics.. D20 blows THAC0 out of the water. I also prefer the unified experience table and the Fortitude/Reflex/Will save model (I actually prefer one saving throw with modifiers, but I'm a grognard). The biggest problem I have had with 3.x (and Pathfinder)...
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    D&D 2E What was wrong with 2e?

    Most of the "legacy love" for D&D seems focused on AD&D 1e (tho there are grognards like me who still prefer BECMI, B/X, Holmes, or even the LBB's). I have heard/read a lot of derisive comments about 2e; but I always thought that, at least initially, 2e was a distillation of 1e + UA + whatever...
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    D&D 2E As a strategy 4e or 2e on classes

    What? You mean people don't like the Shardmind Runepriest? :p
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    Something I've noticed about Druid.

    Just FYI, in BECM, druids (and druidic-magic-users) were limited to non-metallic armor And weapons.. so much so that when the Princess Ark series introduced "Druidic Knights", there was a special spell that made wood as hard as metal, so as to make effective wooden weapons. One more curious...
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    Spontaneous blasting

    Sorcerers don't need this.. They have full spontaneous casting. It's kind of like a warlock's eldritch blast, or a more powerful magic missle, depending on how many spell slots/levels you trade. A wizard would never have to be stuck with only a Web spell when s/he needs to blast something...
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    Spontaneous blasting

    The "new" Myth & Magic has a class talent (cough Feat cough) that allows a wizard to use a spell slot or 2 to generate a sort of "eldritch blast".. I think the damage is 1D6/ 2 slots. I am Not a big fan of "at-will" powers, especially those that cause damage; I would much rather have...
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    Spell scaling

    I am Not a fan of having cantrips/at-wills that cause damage. However, Myth & Magic has a class talent (cough Feat cough) that allows using a couple spell slots to generate a sort of "eldritch blast". This sort of "spontaneous blast" is kind of equivalent to 3.x "spontaneous healing". Short...
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    Spell scaling

    I kinda like the idea of casting spells at higher levels. Sorcerers (3.x) have the ability to use higher slots for lower spells if need be; it would be cool if doing that would increase the effectiveness of the spell. I can definitely see using this with spontaneous casting. If you're...
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    Spell scaling

    I'm curious as to the direction that DNDN is taking with regards to the increasing power of spells as a character advances. Let's say a wizard hits 5th level, where s/he gets to use 3rd level spells. Of course, s/he picks something like Fireball which deals 1D6 per caster level. This means...
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