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Pamphylian's latest activity
P
Pamphylian
reacted to
Bill Zebub's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I love the idea of Big Mysteries that are hinted at by the discoveries that the PCs make. And it might spark curiosity about what...
Dec 13, 2025
P
Pamphylian
replied to the thread
What makes setting lore "actually matter" to the players?
.
Yeah, probably not the best way to communicate clues or info that needs to be known. It probably does work best with a somewhat...
Dec 12, 2025
P
Pamphylian
reacted to
UngainlyTitan's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I agree that mysteries are a good way to go but it seem you are saying that a lot of seed will fall on barren ground. In that a lot of...
Dec 12, 2025
P
Pamphylian
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Or just actual history, right? Im reading a fantastic book on medieval history and it makes a point of noting how often histories by...
Dec 12, 2025
P
Pamphylian
replied to the thread
What makes setting lore "actually matter" to the players?
.
The answer for my players has always been a good mystery. All my most successful lore deliveries have been because something was hinted...
Dec 12, 2025
P
Pamphylian
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Yeah. I also like the device of having a trap or secret door early in the dungeon left open/fired, maybe with a body lying in it, as a...
Dec 9, 2025
P
Pamphylian
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Personally, I think the best way for PCs to know to look for/find secret doors is to have enemies (or allies) use them when appropriate.
Dec 9, 2025
P
Pamphylian
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Ah, no. You couldn't automatically detect traps or secret doors in TSR versions of D&D. You've misremembered the rules and are...
Dec 9, 2025
P
Pamphylian
reacted to
EzekielRaiden's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
Well, this would be part of why I'm such a booster for the Dungeon World GMing rules. They are a highly effective process for needing...
Dec 7, 2025
P
Pamphylian
replied to the thread
D&D General
A Rant: DMing is not hard.
.
Yeah fair enough! I was thinking particularly of the Random Encounters section w.r.t. to the DMG (compared even to the 2014...
Dec 7, 2025
P
Pamphylian
reacted to
Reynard's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
I am not a fan of 2024, but it is literally the first DMG to provide short adventures you can plug in anywhere.
Dec 7, 2025
P
Pamphylian
reacted to
Reynard's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
One of the things I really dislike that has come out of the rise of popularity of D&D (and to some degree other RPGs; but let's be...
Dec 7, 2025
P
Pamphylian
replied to the thread
D&D General
A Rant: DMing is not hard.
.
I do think a few styles of play that seem prominent these days are legitimately pretty hard to DM for. There is a lot of discussion...
Dec 7, 2025
P
Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I don't know if I'd go this hard in every dungeon. But I think in this case 1) there's time pressure (random encounters, factions...
Dec 6, 2025
P
Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Seems like Rooms 2 and 3 are the lowest parts (except for the secret room at 30), the surrounding "horseshoe" is elevated relative to...
Dec 6, 2025
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