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Pamphylian's latest activity
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Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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I dunno, I wish! It seems like there's a lot more going on in a small space than most dungeons you see (just going by the map, ignoring...
Dec 6, 2025
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Pamphylian
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General
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Dec 6, 2025
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Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Secret areas, and secret doors (possibly between known areas, but enhancing manueverability). Jennell Jaquays' Borshak's Lair, I'm...
Dec 6, 2025
P
Pamphylian
reacted to
delericho's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
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If you're talking strictly about maps, the main things seem to be multiple entrances, multiple possible paths as often as possible...
Dec 6, 2025
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Pamphylian
reacted to
Stormonu's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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I used a lot of gridded maps back in 1E & B/X, having gotten miniatures literally the day after I got my first D&D books. Though the...
Dec 5, 2025
P
Pamphylian
reacted to
Lakesidefantasy's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
.
I think the dungeons should make some sense rather than the most sense. It's a nuanced difference, but one I think we both are in...
Dec 5, 2025
P
Pamphylian
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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I don't do this nearly often enough. I will make myself a note! Yeah, I was speaking of castles specifically. There are tons of very...
Dec 5, 2025
P
Pamphylian
reacted to
Charlaquin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Yes, that change happened in 3e. 3e introduced a 5-foot grid as the standard scale for combat, but some dungeon maps still used a...
Dec 5, 2025
P
Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
One other impression I've gotten is that at somepoint in the history of dungeon design, the default grid size went from 10 feet to 5...
Dec 5, 2025
P
Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
A lot of the things that are often brought up as good aspects of dungeon maps are things that I think are great about 90% of the time...
Dec 5, 2025
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Pamphylian
added the media item
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Dec 5, 2025
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Pamphylian
reacted to
Micah Sweet's post
in the thread
What Does "Simulation" Mean To You? [+]
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To me, simulation is simply the idea of modeling the game's setting as realistically as possible within the practical limits of play...
Dec 5, 2025
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Pamphylian
reacted to
Celebrim's post
in the thread
What Does "Simulation" Mean To You? [+]
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I think that is fundamentally misunderstanding the nature of simulation and of heroism in the context of D&D. The big misunderstanding...
Dec 5, 2025
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Pamphylian
reacted to
Zylarthen's post
in the thread
D&D General
Mapping: How Do You Do It?
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Thanks! To be honest, I'm a little less enthusiastic about it now. Dominos - even nice heavy dominos - aren't really heavy enough. They...
Dec 4, 2025
P
Pamphylian
reacted to
Lanefan's post
in the thread
D&D General
Mapping: How Do You Do It?
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I'll freely admit to bias as my degree is in geography, but without the "what is where" piece the other type of exploration can at best...
Dec 3, 2025
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