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Pamphylian's latest activity
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Pamphylian
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Ah, no. You couldn't automatically detect traps or secret doors in TSR versions of D&D. You've misremembered the rules and are...
Dec 9, 2025
P
Pamphylian
reacted to
EzekielRaiden's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
Well, this would be part of why I'm such a booster for the Dungeon World GMing rules. They are a highly effective process for needing...
Dec 7, 2025
P
Pamphylian
replied to the thread
D&D General
A Rant: DMing is not hard.
.
Yeah fair enough! I was thinking particularly of the Random Encounters section w.r.t. to the DMG (compared even to the 2014...
Dec 7, 2025
P
Pamphylian
reacted to
Reynard's post
in the thread
D&D General
A Rant: DMing is not hard.
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Like
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I am not a fan of 2024, but it is literally the first DMG to provide short adventures you can plug in anywhere.
Dec 7, 2025
P
Pamphylian
reacted to
Reynard's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
One of the things I really dislike that has come out of the rise of popularity of D&D (and to some degree other RPGs; but let's be...
Dec 7, 2025
P
Pamphylian
replied to the thread
D&D General
A Rant: DMing is not hard.
.
I do think a few styles of play that seem prominent these days are legitimately pretty hard to DM for. There is a lot of discussion...
Dec 7, 2025
P
Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I don't know if I'd go this hard in every dungeon. But I think in this case 1) there's time pressure (random encounters, factions...
Dec 6, 2025
P
Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Seems like Rooms 2 and 3 are the lowest parts (except for the secret room at 30), the surrounding "horseshoe" is elevated relative to...
Dec 6, 2025
P
Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I dunno, I wish! It seems like there's a lot more going on in a small space than most dungeons you see (just going by the map, ignoring...
Dec 6, 2025
P
Pamphylian
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Dec 6, 2025
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Pamphylian
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Secret areas, and secret doors (possibly between known areas, but enhancing manueverability). Jennell Jaquays' Borshak's Lair, I'm...
Dec 6, 2025
P
Pamphylian
reacted to
delericho's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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If you're talking strictly about maps, the main things seem to be multiple entrances, multiple possible paths as often as possible...
Dec 6, 2025
P
Pamphylian
reacted to
Stormonu's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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I used a lot of gridded maps back in 1E & B/X, having gotten miniatures literally the day after I got my first D&D books. Though the...
Dec 5, 2025
P
Pamphylian
reacted to
Lakesidefantasy's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
I think the dungeons should make some sense rather than the most sense. It's a nuanced difference, but one I think we both are in...
Dec 5, 2025
P
Pamphylian
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
I don't do this nearly often enough. I will make myself a note! Yeah, I was speaking of castles specifically. There are tons of very...
Dec 5, 2025
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