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Pamphylian's latest activity
P
Pamphylian
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
I'm not close to level 15, but my game has definitely improved with generally lowered hp and increased damage to most non-boss/miniboss...
Mar 28, 2026
P
Pamphylian
reacted to
Tigris's post
in the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
with
Like
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So from the XP needed from levelup you kinda get that the game expects to have: 6 normal fights and 2 short rests per long rest...
Mar 28, 2026
P
Pamphylian
reacted to
Reynard's post
in the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
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My 5E 2024 (5.5E) campaign is reaching its climax. The PCs are currently 15th level, and depending on whether they decide to tie up some...
Mar 28, 2026
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Pamphylian
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bsss's post
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D&D General
Edition Design Philosophies as Seen Through Magic Items
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It's been a while, but I don't remember any kind of "if you only have one arm..." section or exception to the rules or any 1e...
Mar 28, 2026
P
Pamphylian
reacted to
Upper_Krust's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
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Like
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You can easily tie the Bloodied condition to the more severe aspects of items (or spells). Sharpness effect: A natural 20 against a...
Mar 28, 2026
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Pamphylian
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General
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Mar 28, 2026
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Pamphylian
replied to the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
.
In terms of an explicitly written constitution that guided design or something, I have no idea. I guess I'm more interested in the...
Mar 28, 2026
P
Pamphylian
reacted to
Milieu's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
with
Love
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Here's the same items in 3e. The Staff of Withering It's called Rod of Withering in 3e, because they systematized the difference...
Mar 28, 2026
P
Pamphylian
reacted to
saviirkad's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
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Interesting look. I'm not familiar with 1e that much, so while I'm somewhat aware of the various elements that have evolved over the...
Mar 28, 2026
P
Pamphylian
replied to the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
.
Yeah, a lot of costs/risks have been removed from spells - e.g. lots of spells (haste, wish, restoration, gate, etc.) age the caster in...
Mar 28, 2026
P
Pamphylian
added the media item
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Mar 28, 2026
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Pamphylian
reacted to
Bae'zel's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
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Like
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Part of the problem is the abstraction of HP. How can losing HP equate to an actual wound? I thought HP loss was luck, fate, destiny...
Mar 28, 2026
P
Pamphylian
reacted to
TwoSix's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
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Sad
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The general reason is that broader gaming culture (the type that plays primarily D&D and little else) has shifted into prioritizing...
Mar 28, 2026
P
Pamphylian
reacted to
Stormonu's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
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In some of the oldest D&D adventures (mostly pre-AD&D, I believe), there were instances where attacks or traps would do limb...
Mar 28, 2026
P
Pamphylian
reacted to
Bae'zel's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
with
Like
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Okay I'm definitely cross-referencing magic items in 5.5 with their AD&D counterparts. Whoo!
Mar 28, 2026
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