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Paragon Lost's latest activity
Paragon Lost
reacted to
jolt's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
To qualify, I don't think that most players are going to invest points in a skill that will maybe be used once and then ignored. I also...
Tuesday at 9:32 PM
Paragon Lost
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
Ok, now that's gonna drive me crazy. I seem to recall a few war/board games from the 1970s that made use of that type of map. I just...
Tuesday at 5:12 PM
Paragon Lost
reacted to
aco175's post
in the thread
RPG Evolution: How to Party
with
Like
.
The Army had these roles as well. 5 parts for a mission. Planning Reconnaissance Security Control Common Sense The acronym is not...
Tuesday at 4:41 AM
Paragon Lost
reacted to
BigJackBrass's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
The squares / hexes debate reminded me of Steve Jackson's development of GURPS. In Space Gamer issue 75 he wrote an update on how it...
Tuesday at 4:26 AM
Paragon Lost
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
Here's how I accounted for it back in the late 1980s and into the 1990s when it cropped up occasionally. "No". No fuss, no muss and very...
Sunday at 5:26 PM
Paragon Lost
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
Ran GURPS as my main system from 1987 until 2000. Mostly 2e with early 3e. ( Don't care for later 3e or 4e) Love the system, still do...
Friday at 4:05 AM
Paragon Lost
reacted to
corwyn77's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
Hexes are just better, IMO. I often use hexes even on the rare occasions I run D&D - it just makes movement so much smoother. No more...
Friday at 4:03 AM
Paragon Lost
reacted to
dbm's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
I would definitely use Sorcery if I wanted to bring in other powers-based systems like the divine and psionic powers books. It’s very...
Friday at 4:02 AM
Paragon Lost
reacted to
dbm's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
Talking about magic, the classic system for GURPS is known as ‘spells as skills’ by many people. Here. magic is implemented through an...
Friday at 4:00 AM
Paragon Lost
reacted to
dbm's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
There are many ‘generic’ systems, for sure. I have most of them since I love flexible engines. But I would agree that GURPS is...
Friday at 3:45 AM
Paragon Lost
reacted to
dbm's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
Indeed, as @Staffan says, within the Guns skill description it says specialisation is mandatory, and there are other limiting factors...
Friday at 3:34 AM
Paragon Lost
reacted to
Staffan's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
GURPS has separate skills for Artillery, Beam Weapons, Guns, Gunner, and Liquid Projector (flame throwers, sprayers, and such), with...
Friday at 3:34 AM
Paragon Lost
reacted to
MGibster's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
I chose GURPS over Champions because my friends were already playing the former. We never really gave Champions a chance because we...
Friday at 3:33 AM
Paragon Lost
reacted to
Argyle King's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
For me personally, I chose GURPS over Hero because I liked how GURPS handled gear and equipment better. I've also found that I have an...
Friday at 3:32 AM
Paragon Lost
reacted to
orial's post
in the thread
Pathfinder 2E
Hellbreakers Launches Pathfinder's Quarterly AP Format
with
Haha
.
Steep price, but it’s not WOTC. So must be ok.
Sep 4, 2025
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