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Parmandur's latest activity
Parmandur
reacted to
TerraDave's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
3 new staff and 1 promotion? I have such a hard time remembering, but I know there has been change!
Jan 20, 2026
Parmandur
reacted to
Davy Greenwind's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
I second Godsbreath as a full setting book!
Jan 20, 2026
Parmandur
reacted to
darjr's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
Cool. Congratulations! Godsbreath would be amazing as a full setting.
Jan 20, 2026
Parmandur
reacted to
mearls's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
DUDE! This is amazing. Her setting in Radiant Citadel, Godsbreath, is completely amazing. I read it and thought it should be the next...
Jan 20, 2026
Parmandur
reacted to
bedir than's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
Wizards of the Coast has made another D&D game designer - this time tapping Erin Roberts, creator of the Godsbreath setting seen in...
Jan 20, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
The Adventure Day is a maximum, not every single Encounter. Time of the Frost Maiden absolutely has fully stocked Dungeons as well, as...
Jan 20, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Yeah, I'm not sure why people keep saying otherwise, WotC is still putting out fully stocked Dungeons with a time crunch on the regular.
Jan 20, 2026
Parmandur
reacted to
Charlaquin's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
Their adventures absolutely do follow that guideline though, both before and after 2024.
Jan 20, 2026
Parmandur
reacted to
Charlaquin's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
I think the reason is that they explained it very poorly in the 2014 DMG, and the way they explained it upset a lot of people. So...
Jan 20, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Because there is no problem if people want to undershoot, it just makes the game easier.
Jan 20, 2026
Parmandur
reacted to
Umbran's post
in the thread
D&D General
Hypothetical: D&D without ability scores (or bonuses)
with
Like
.
There's other information to be gained form the question I asked, that this doesn't get us. What is the intended purpose of calling it...
Jan 19, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Yet they still publish Dungeons that follow that guidance, such as in Dragon Delves.
Jan 19, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Their numbers show that a fair number of people don't push the full Adventure day...yet they keep making and selling books with full...
Jan 19, 2026
Parmandur
replied to the thread
D&D General
Hypothetical: D&D without ability scores (or bonuses)
.
Skull points were only a thing in D&D for a collahoet time, save or suxk is still a thing, and the Proficiency mod handles level based...
Jan 19, 2026
Parmandur
reacted to
Reynard's post
in the thread
D&D General
Hypothetical: D&D without ability scores (or bonuses)
with
Like
.
We can just make a list of games that ARE D&D and see how divergent they get. Obviously we have all the games with D&D on the vocer and...
Jan 19, 2026
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