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Parmandur's latest activity
Parmandur
reacted to
GarrettKP's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
it isn’t always a death clock. Procrastination has consequences in both real life and in game. Took too long trying to find the...
Jan 20, 2026
Parmandur
reacted to
SkidAce's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
How would they know how long my encounter days go? (Honest Question) Sure, they can see the level of characters played on Beyond but...
Jan 20, 2026
Parmandur
reacted to
LaTia J's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
The site was down for a lengthy maintenance period while we did some backend optimizations. It's back up now and has been for about two...
Jan 20, 2026
Parmandur
reacted to
Paul Farquhar's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
It's not in the Astral, it's in the deep Ethereal. As my old astrophysics lecturer used to say "space is vuri vuri big." The chance of...
Jan 20, 2026
Parmandur
reacted to
bedir than's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
Ha! I was about to check Beyond for the sections on conflict within the Citadel, but Beyond is down with this image about space eels
Jan 20, 2026
Parmandur
reacted to
Paul Farquhar's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
In a universe where we have lawful good populations?! It's supposed to be a safe haven between adventures - just like the Yawning...
Jan 20, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Right, 5E numbers were built around taking old Modules and making them something that a party of 4 can handle, not the other way around.
Jan 20, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
I do not know how "intense" the desire is, but I doubt WotC keeps writing books that provide it if nobody were buying.
Jan 20, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
The 2014 guidance confused people to the extent that DMs who have been playing for years and posting on these very forums still don't...
Jan 20, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Sure, a DM has to apply some sort of time pressure or mofivafjon to make it a challenge the players want to engage with.
Jan 20, 2026
Parmandur
reacted to
Maxperson's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
Sticking their head in the sand doesn't change the design. Forcing others to have their heads stuck into the sand is not a good...
Jan 20, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Town dies. And in my experience, that is sufficient motivation to move players forward. Doesn't take much prodding.
Jan 20, 2026
Parmandur
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Right, which is still part of the math of the Adventure Day. Prettymich, it is not a super sneaky exploration sort of Dungeon, pretty...
Jan 20, 2026
Parmandur
reacted to
GarrettKP's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
Does not do anything to alleviate the time problem. As mentioned, the dungeon from Dragon Delves that was used as an example has a...
Jan 20, 2026
Parmandur
reacted to
Maxperson's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
That's really poor design. Making a game book that's all about the DM designing his world and adventures, but hiding the portion of the...
Jan 20, 2026
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