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Parmandur's latest activity
Parmandur
reacted to
payn's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
Sort of. I think another poster pointed out it’s limits in anything not pulpy or hard sc-fi. Without force it’s very heroic space opera...
Apr 3, 2026
Parmandur
replied to the thread
WotC
Why WotC SHOULD Make A New Setting
.
The second and third lace Setting were repurposed and used in Eberron, actually. The Order of the Stick guy was one of the other...
Apr 3, 2026
Parmandur
reacted to
Milieu's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
Gamera is really neat! He is filled with turtle meat! I wildshaped into Gamera!
Apr 3, 2026
Parmandur
replied to the thread
Dungeons & Dragons releases Villainous Options playtest
.
Yeah, the Paths feel like something they would want more than two options for. Hard to say when this is intended for, but could be...
Apr 3, 2026
Parmandur
reacted to
Mecheon's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
It is fulfilling a different niche. Though I do think there's room for an avian/generic flier archetype there as a hypothetical...
Apr 3, 2026
Parmandur
reacted to
Paul Farquhar's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
I'm just catching up on this, starting at the beginning, so other people will likely have made the same points as me. So sorry for any...
Apr 3, 2026
Parmandur
reacted to
DeviousQuail's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
The level 10 features Rampager, Toxic Stench, and Hive Mind are in the stat blocks instead of the subclass.
Apr 3, 2026
Parmandur
replied to the thread
Dungeons & Dragons releases Villainous Options playtest
.
I agree, the Paths are far more edgy, both design wise and villain-ishness. If these end up in a book with, like 8 or nine Paths with...
Apr 3, 2026
Parmandur
reacted to
Remathilis's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
The Titan Druids lore blurb is classic Godzilla. But the other three subclasses all provide some out for playing a morally dubious...
Apr 3, 2026
Parmandur
reacted to
doctorbadwolf's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
Hell Knight rules Demon Sorcerer is not for me thematically Pestilence cleric combined with as much necromancy as you can shake a...
Apr 3, 2026
Parmandur
replied to the thread
Dungeons & Dragons releases Villainous Options playtest
.
On the other hand, all the Subclass options can be easily run as anti-heroes, or even pretty morally neutral heroes. The Druid isn't...
Apr 3, 2026
Parmandur
reacted to
Neonchameleon's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
Feat chains shred customisation in favour of cookie cutter builds planned in advance. The good thing about these feat chains is that at...
Apr 3, 2026
Parmandur
reacted to
zarionofarabel's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
Supers of some kind because supers needs to cover everything from lowly normal human with some disposable income all the way to God...
Apr 3, 2026
Parmandur
replied to the thread
Dungeons & Dragons releases Villainous Options playtest
.
Well...no,not necessarily. If these are the only explicitly "villainous" options, that would not be enough for a full product to he...
Apr 3, 2026
Parmandur
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
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Like
.
A buddy of mine likes to play in boardgame tournaments. Every single time we go to a convention he asks me if I will play in one...
Apr 3, 2026
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