I'm not saying it is a particularly compelling reason (personally I don't think VR will ever become mainstream, it's a niche idea), but it is an attempt to assuage one of the major complaints VR systems get: the lack of anything to do with them. So the analogy is maybe a flying car advertising...
Not an advantage for playing the game, but more an advantage for this as a VR headset that there is actually software for it: the big issue with a lot of VR systems has been the lack of things to do on them, now at least one's whole Steam library would be available.
Yeah, it is an interesting case study, being a funding project not from Critical Role themselvss, but from another popular creative team. Amd it is doing well for what it is.
Yeah, I would not even be interested in a PDF, if it isn't in print no dice.
But the price seems fair enough for the content, format issues aside. Adjusted for inflation, TSR 32 page books were about $28-31 now.
Having done the comparative math on the physical versus digital prices for other books, $14.99 suggests that this would retail for ~$25 as a physical book...which h is fair for the contents. I am not saying you should personally buy it, but the market rate is not unfair when compared to...
I believe he means the Xanathar's Guide version that was rejected (still up on DMsGuild last I checked) versus the Rising from the Last War/Tasha version