Recent content by Parmandur

  1. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    But thwt is the action movie-ish genre of current day D&D: the scale can be slid, but that "cinematic" style is just what is in: it is abstract lyrics an odd compromise between "everything resets in a new Encounter" and classic real attrition...but it hits that middle where a lot of people seem...
  2. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think it would have been better if Proficiency dice won out instead of a static bonus, but what can you do...?
  3. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They weren't running with an evergreen strategy, and during the 80s were foolish enough to split the game into two different product lines. And they didn't have Beyond in place.
  4. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So, just like D&D for the past 51 years...? ;) Though yes, you raise the point that Monopoly is still successful despite massively flawed and questionable rules.
  5. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Mythic Odysseys of Theros and Bigby's Glory of the Giants did a bit with that, maybe Fizban's? @dave2008 has done some good work with that sort of thing.
  6. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm not saying they won't do refreshes, similar to 2024: they do that with Monopoly, Risk, and Clue as well.
  7. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    We are talking about a company that has Monopoly as one of their basic moneymakers. They do update the rules from time to time, but it remains Monopoly even when they release a fresh box with new art.
  8. Parmandur

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Mu players like to perform, I mean what can you say...? "No, you can't roll your Skill for the action declaration you made..."?
  9. Parmandur

    Daggerheart Class Packs kickstarter is live.

    I was thinking random Ancestry, random Community, and two random Domains per player...then everything chosen as normal from there.
  10. Parmandur

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    I mean, the 2014 DMG has a variant Skill system that just makes all action resolution Attribute checks applying Proficiency if judged as applicable in-character, if you want to go that route. Gotta say, though, y'all who don't see Performance used a lot sure have different players than me...
  11. Parmandur

    Daggerheart Class Packs kickstarter is live.

    Oh, boo. Seems like a missed opportunity using a random result generation tool built into the main game??
  12. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I am sure there would be no controversy if D&D were to explicitly look to WoW for inspiration. ;) Though seriously, I would again recommend that people who wonder what a 5E with Encoujter-centeree logic would look like check out the Stormlight RPG which is hitting the FLGS in a few weeks here.
  13. Parmandur

    Daggerheart Class Packs kickstarter is live.

    Up to $216,886 pledged with 1,490 backers. Question for those with Daggerheart: does it have rules to randomly assign characters with the cards, like a Tarot reading? If so, have you tried that with a group?
  14. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Bounded Accuracy isn't really broken by anything under 30: that is, -10. 20 is the new 0, going over 20/under 0 is part of the bounds. Some more high level Monsters approaching that -10 threshold would work, but maybe not for more casual tables.
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