I have no complaint about challenge in 5E, but for most people who do the real issue seems to be the 6-8 Encounter expectations not working for them. Daggerheart has different assumptions, so it doesn't rub the same people the same way.
It seems that a lot of people have friction with the 6-8 Encounter Dungeon between long rests style are precisely who are enjoying Daggerheart's style. Seems logical and consistent more than funny, honestly. They feel they are fighting 5E to have set piece fights, Daggerheart tees up setpiece...
Here is a report from one of the Convention GMs about how the 400 player epic went down, and apparently the player characters and play events have been canonized as Cosmere book lore.:
Based on the "nobody runs a full Adventure Day!" discourse that people engage in online for 5E...the market for "not very challenging combat but with fun dice rolling" is pretty significant.
That's about how a funnel works: the initial scenario is pretty much a series of luck based save-or-die effects, so regardless of play skill any given character has about 33% odds to make it to Level 1. The idea is to discover in play a character you would not have built. Level 1 and on it...
I have not played it, and do not plan to pay it, but it sure seems that a number of people getting into the game are not Critters which is interesting. The platform for promotion CR has is potent, but that is not all that is going on here.
Well, technically the statement everyone patched on to was from about half a year after the Spelljammer kerfuffle, which is important context for why Kyle Brinks was probably gun shy about the very idea.
That can be deceiving. One of the interesting things my FLGS is list howany copies they have in stock for any given item on the website. A couple months ago, they had 32 copies of Daggerheart, now they have 18. So stuff is moving.
Yeah, I apologize for any part in that, but to refocus on Daggerheart...I don't think there is any direct parallel in TTRPG history to the success they are having.
I am not shedding any tears for AI startups, but I am nervous about the full economy effects of the bubble bursting.
And like the Dot Com bubble, I do expect some usage of LLM will always be present...bit this is going to be painful for all of us.
"Actual Play" is a pretty set bit of terminology, y'all. WotC will use the term "Actual Play" to refer to streamed games, but "Adventure Path" is not a term that WotC uses in any capacity (they call the large Adventure books "Campaigns", have for nigh 12 years now) . So by general usage, "AP" is...