"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesteryear. But it was never the streets that were evil."
- Sister...
There were also multiple iterations of D&D after the Mentzer version, too, and one might say 3E is a straight line from AD&D, nor 4E from 3E. Kind of messy.
I was playing the Switch 2 demo last night for the next gen Dragonquest VII Reimagined, and it is freaking gorgeous in UHD.
One of the problems these days in seeing the difference is that compressed streaming previews realty don't do justice to how much better things look in UHD.
Holmes was really not the starter set for AD&D, though, it was a cleanup of OD&D instead.
Having read OD&D, AD&D and Moldvay in some depth, Moldvay is a rewrite of OD&D by someone with more training in writing and more experience running D&D than Gygqx had in 1974.
As @zakael19 suggests, more dice are always welcome. The nest thing about the d6 as implemented in the Cosmere rules is the feel-good element the bonus the Complication adds to the main die toll, which makes a Complication potentially desireable to a player while spicing up the narrative.
I have a fairly strong use case for the Switch 2, as there are 6 people in my house who use it...bit it is well worth the price, particularly before the economy gets worse.
Here is an example from he Stormlight Archives Handbook on how to handle the two dimensional Succes/Failure and Oppodtunoty/Complication with practical application, seems easy to add this to standard 5E or any other D20 game.
I would suggest a look at the Cosmere RPG Plot Die mechanic, because the Plot Die takes the 5E resolution mechanic and adds on Opportunity/Complication as a second axis that would be pretty easy to attach wholesale to D&D.
Essentially, if the DM calls for the Plot Die, the players rolls the...
I mean...sometimes that is just how the story goes. The units don't need to survive for the game to go on.
Though it is probably good that the games have made permadeath optional.
Really pretty ingenious combo, along with the traditional permadeath makes the war game scenarios emotionally compelling. I got the Switch re-release of the original NES game, and it is pretty impressive how consistent the war game portion has been, and even the fairly barebones Famicom version...
I am super excited for Fortune's Weave (and Game Awards Game of the Year nominee Donkey Kong Bananza is right there, Switch 2 already has killer apps really), though I would quibble that it is not really an "RPG" : it is a miniatures wargame with strong narrative and character elements, which is...