Which is also impressive when you consider that they are a large enough party that both the 2014 and 2024 DMG just throw their hands up in the air about recommending anything challenge wise. Really, what can't 8 5E PCs handle if they work together??
Yeaj, I do think ot is likely that Critical Role is more representative of normal play these days than the strict maximum Adventure Day in the DMG...but if so, then the system is still serving them.
Sure, but using Critical Role as an example again...I don't think the players even know they are playing a runaway cakewalk most of the time. And I doubt most tables who don't push the limit care much aboutnwither challenge or balance.
I'm not saying nobody who wants fewer fights care about...
Right, which isn't really a problem im the system as written, it works fine.
I had been addressing the issue of players resisting longer Asventure days to "play optimally": I don't think that happens often in practice.
But because that's just where the story is at a given point, they aren't breaking up longer strings of fights by cheesing rests: they know Mercer has time based consequences when there is a big Dungeon on the line. If they tried 5MWD at the end of the Vox Machina campaign to "play optimally"...
But Critical Role doesn't cheese long rests, they just have fewer fights most of the time. There have even been instances where they did larger Dungeon delves...and Mercer makes sure there were consequences for even minor delays, like he hits the players where they live sometimes (the Gboll...
Yeah, it seems to me that getting writers involved of axtual Middle Eastern background, they have managed to take the area beyond mere pastiche which it often fell into being preciously.
Might be magitech imported from Lantan (which was hinted at various points over rge lifetime if 5E to have slipped into Mechanus during the Spellplague), though reportedly magitech is the main flavor for Calimshan in this book.
I don't think a ranking is really possible, since the utility information all of them is highly situational and DM dependent.
Yhr key as a DM is to make the Skills which players have chosen relevant to the story.