Recent content by Parmandur

  1. Parmandur

    Dungeons & Dragons releases Villainous Options playtest

    Maybe: gotta be honest, just disliked them.
  2. Parmandur

    Dungeons & Dragons releases Villainous Options playtest

    Responded to the survey, gave the Subclasses Green and the Feat Paths Red. Let them know in the comments that explicitly super evil options were a bad place to start with the design.
  3. Parmandur

    Dungeons & Dragons releases Villainous Options playtest

    For player characters, I think D&D strikes a pretty solid medium: there are like 4 nice big choices (Species, Class, Subclass, Background) and some small knobs (Attributes, Feats, Skills) for individuation.
  4. Parmandur

    Dungeons & Dragons releases Villainous Options playtest

    It is certainly a limitation, but limitations can be opportunities to build something creatively just as much as they are barriers.
  5. Parmandur

    Dungeons & Dragons releases Villainous Options playtest

    That's why they didn't announce Warlock for most of the time they were working on it.
  6. Parmandur

    D&D 5E (2014) Let's Talk About Guns in 5E

    Right, as I said, modern D&D is unconcerned with it.
  7. Parmandur

    D&D 5E (2014) Let's Talk About Guns in 5E

    Sure, the PHB has firearms artificially frozen there, and doesn't address how they would impact armor.
  8. Parmandur

    D&D 5E (2014) Let's Talk About Guns in 5E

    Right, by having firearms frozen at a particular low point and by underemphasjzinf how they would impact combat. But modern D&D combat is about vibes, not war game simulation.
  9. Parmandur

    D&D 5E (2014) Let's Talk About Guns in 5E

    Right, that is why magic was handled the way it was in OD&D and AD&D: lots of difficulties and limitations. Like large artillery pieces in late Medieval times. That's part of why I say it probably does not matter for modern D&D much, with how much easier magic is to access and use.
  10. Parmandur

    D&D 5E (2014) Let's Talk About Guns in 5E

    No, they aren't meat points, though in the naval war game Gygax cribbed fit the rules they are the meat points of a ship. It's an abstraction to allow for quick resolution of combat. Thing is, it is a mathematical abstraction thst breaks down at a certain point...that point is gunpowder. But...
  11. Parmandur

    D&D 5E (2014) Let's Talk About Guns in 5E

    Fair point, but firearms do change the way warfare and fighting are conducted on a fundamental level: it is a singularity event, and it isn't possible to have a quick and dirty system that keeps sword and plate on the same plane as musketeers.
  12. Parmandur

    D&D 5E (2014) Let's Talk About Guns in 5E

    Thing is, and Gygax the historical warfare wink and hardcore war gamer knew this, even early firearms are a mathematical singularity that wrecks the HP/ACrough and ready abstraction. I don't know if that really matters so much in current D&D, which is more of a balanced game situation aiming at...
  13. Parmandur

    D&D 5E (2014) Let's Talk About Guns in 5E

    Guns did not fit in OD&D or AD&D because even though the rules, for a war game, are fast and loose and abstract...they work on a mathematical curve that worked for a certain range of possibilities. Firearms change the math too much to work as a Gygax Ian fast and loose war game, and the AC/HP...
  14. Parmandur

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    72,000 people we to GenCon last year, which is a small drop in the bucket of people involved with RPGs (upwards of 13 million D&D Beyond users, last I checked), and being a for-pay convention by definition self-selected and skewed as a sample. I seriously doubt anyone has better information on...
  15. Parmandur

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    Yeah, WotC has probably the best idea.
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