But thwt is the action movie-ish genre of current day D&D: the scale can be slid, but that "cinematic" style is just what is in: it is abstract lyrics an odd compromise between "everything resets in a new Encounter" and classic real attrition...but it hits that middle where a lot of people seem...
They weren't running with an evergreen strategy, and during the 80s were foolish enough to split the game into two different product lines. And they didn't have Beyond in place.
So, just like D&D for the past 51 years...? ;)
Though yes, you raise the point that Monopoly is still successful despite massively flawed and questionable rules.
Mythic Odysseys of Theros and Bigby's Glory of the Giants did a bit with that, maybe Fizban's? @dave2008 has done some good work with that sort of thing.
We are talking about a company that has Monopoly as one of their basic moneymakers.
They do update the rules from time to time, but it remains Monopoly even when they release a fresh box with new art.
I mean, the 2014 DMG has a variant Skill system that just makes all action resolution Attribute checks applying Proficiency if judged as applicable in-character, if you want to go that route.
Gotta say, though, y'all who don't see Performance used a lot sure have different players than me...
I am sure there would be no controversy if D&D were to explicitly look to WoW for inspiration. ;)
Though seriously, I would again recommend that people who wonder what a 5E with Encoujter-centeree logic would look like check out the Stormlight RPG which is hitting the FLGS in a few weeks here.
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Question for those with Daggerheart: does it have rules to randomly assign characters with the cards, like a Tarot reading? If so, have you tried that with a group?
Bounded Accuracy isn't really broken by anything under 30: that is, -10. 20 is the new 0, going over 20/under 0 is part of the bounds.
Some more high level Monsters approaching that -10 threshold would work, but maybe not for more casual tables.