Two and a quarter million already and climbing fast.!
Lookomg at the Skills sheet and Character sheet, seems D&D-ish. Dunno if that is like Renegade other games.
I mean...is it though? Misty Step and a Setting dependent plot device, and one heck of a weird curse?
I honestly expect these will be re-engineered to some fair extent, but I wouldn't describe Mist Walker as "powerful" as such.
Yeah there was a bunch of DM toll information in Van Richten's not being reprinted here based on what they are putting down, and even if it has a bunch of the same Domains that isn't necessarily a reprint if it is a different approach to them.
Honestly, there is no indication that they will reprint a bunch of stuff that was in Van Richten's here, similar to Rising from the Last War and Forge of the Artificer. Supplement rather than replacement.
I mean, I always said that his being in Ravenloft was the most likely eventuality, and it does seem to be where the artpeice is from.
However, that does not preclude Champions or another upcoming Season being Dragonlance, with all the other Dragonlance stuff going on (such as the new premium...
Responded to the survey, gave the Subclasses Green and the Feat Paths Red. Let them know in the comments that explicitly super evil options were a bad place to start with the design.
For player characters, I think D&D strikes a pretty solid medium: there are like 4 nice big choices (Species, Class, Subclass, Background) and some small knobs (Attributes, Feats, Skills) for individuation.
Right, by having firearms frozen at a particular low point and by underemphasjzinf how they would impact combat. But modern D&D combat is about vibes, not war game simulation.
Right, that is why magic was handled the way it was in OD&D and AD&D: lots of difficulties and limitations. Like large artillery pieces in late Medieval times.
That's part of why I say it probably does not matter for modern D&D much, with how much easier magic is to access and use.