Recent content by Parmandur

  1. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There is admittedly some contraversy about the usage of commas in regards to Long Rest rules in 2014...but the more clear reading is that initiating combat is one of four things that fully interrupts a Long Rest. Another is an hour of strenuous activity. Some think that the text means an hour of...
  2. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No offense, but you are missing something: initiating a combat does disrupt a Long Rest. It is only optimal strategy with DM allowance. Again, it isn't something that ia a problem in my experience, but random encounters and such are a pretty easy fix to prevent the five minute work day from...
  3. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A single fight ruins the rest, by the rules, even though it will probavly be over in 12-18 seconds. To be 100% honest, we have never had to even resort to soft sticks like that? I don't think my friends and family have a concept of a five minute work day, or if they do they don't try.
  4. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The Cosmere RPG just has the attrition resources reset on an Encounter; it straight up rexommwnda handwacium for all matters of money, food, magical power restoration, etc.
  5. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Nobody is talking about an "average" day, but about the maximum day, yhsy would usually mean a stocked dungeon under time pressure. But just going off of ToA as a for-example of full Adventuee Days (most of Chapter 1 & 2 being small or social encounters, though some could easily be Adventure...
  6. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not during the Hexcrawl, no, it would be weird to have a maximum adventure day in a Hexcrawl. But if you look to page 113 of ToA, the Temple Roster for the Fane of the Night Serpant is a solid example of precisely what I mean...and that is never the only example on ToA? The Adventure Day is a...
  7. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    “Game time is of utmost importance. Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game. The stricture of time is what makes recovery of hit points meaningful. Likewise, the time spent adventuring in wilderness areas removes concerned...
  8. Parmandur

    D&D 5E (2024) Next issue of Game Informer will have details on the two upcoming Forgotten Realms books

    Going back to the previews we have of the Behond Atlas, and the Border Kingdoms and Shaar are looking fairly detailed" Thread 'Atlas of Faerun (with some pictures from the internet)' D&D 5E (2024) - Atlas of Faerun (with some pictures from the internet)
  9. future-of-the-forgotten-realms-gencon-panels-and-preview-v0-lhgumr8jgfhf1-1.jpeg

    future-of-the-forgotten-realms-gencon-panels-and-preview-v0-lhgumr8jgfhf1-1.jpeg

  10. Parmandur

    D&D 5E (2024) Next issue of Game Informer will have details on the two upcoming Forgotten Realms books

    Not sure! If the Atlas is based on the material in the book, then it might not get much attention. It would. be wild, though, if the Atlas on Beyond...actually covers the Beyond areas in detail.
  11. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    20 rounds of combat a day means approximately 2 minutes of fighting in-universe time.
  12. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The brilliant thing about 5E is.that it works both ways...push the party as the written Adventures tend to, and it works like a charm, with excellent balance. If game balance and a challenge isn't important, then the game runs fine. The only problem ia for people who want challenging, intense...
  13. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I mean, I am not sure what people are talking about when they say the official Adventures don't follow the DMG model, though...they are full of Dungeona that push a full Adventure Day, usually with a pre-baked reason the PCs can't cheese a fice minute work day. And Im5talking about recent...
  14. Parmandur

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It is a dopamine machine: Mike Mearla himself compared ktndjring one of the Happy Fun Hours to being like a casino, but the players are designed to be the House.
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