So anyone who has been GMing for long enough has likely had a a plethora of moments that stick with them as either a shining beacon of hope that your players can overcome any obstacle if they try hard enough or as an abject example of how a highly intelligent talented group of people can...
Looking over the arguments I think I have come to some conclusions.
1) I was wrong on the cloudkill. I will admit it should have been assumed he was holding his breath. I also stated earlier that it would have granted no mechanical advantage. I also now have an idea of how to rule it next time...
It's not usually a discussion. At this point I will typically tell him "you would've needed to state that before hand" and then move on and he grumbles and grouses. I just wanted to bring it up with some people outside my group and see if my assessment/style seems fair.
Like i said I try to be fair about it. For traps and things of that nature if a PC says "I search the room for traps" the room is searched for traps. They don't need to search the statue, the chair, and the wardrobe separately. They would need to check a locked chest, and the door to the next...
He is not a 1st edition veteran, but then again neither am I. That being said we have had discussions/arguments about this before (I believe the first time it came up was related to an whether or not he had an Alarm spell but I may be wrong).
P.S. to clarify we have been playing together for...
1) I would have actually ruled that it presents no mechanical advantage anyways. That being said I like to establish that any action you do that you hope will give a mechanical advantage needs to be stated.
2) They jumped down from the statue. The other half of the party was in a separate room...
So last session me and one of my players got into a minor argument a couple of times about what his character was doing.For the purpose of this post we'll call him Morath (his PC's name). I want the your guy's opinion on whether I made the right calls in the specific situations and also on...