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Paul Farquhar's latest activity
Paul Farquhar
reacted to
Stormonu's post
in the thread
Dungeons & Dragons Provides Guidance on How to Run Heroes of the Borderlands As More Traditional Campaign
with
Like
.
As an aside, I can't carve up pumpkins myself. Pulling the "guts" out makes me want to hurl every time. So I have to settle for a...
Oct 1, 2025
Paul Farquhar
replied to the thread
Trailer
Frankenstein | Guillermo del Toro | Official Trailer
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Oct 1, 2025
Paul Farquhar
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Man at arms to be more precise (all knights were man at arms, not all man at arms were knights). In essence, highly trained and well...
Oct 1, 2025
Paul Farquhar
replied to the thread
D&D General
Weapons should break left and right
.
These guys were academics, not the people who did the actual fighting. The people who did most of the fighting learned by repetition...
Oct 1, 2025
Paul Farquhar
replied to the thread
D&D General
Weapons should break left and right
.
You are going on about Eastern martial arts philosophy, then can’t see why that’s the monk? You really need to read up on monks. At its...
Oct 1, 2025
Paul Farquhar
replied to the thread
D&D General
Weapons should break left and right
.
Which is why D&D fighters have martial weapon proficiency as well as being specialists. There is a big difference between knowing how to...
Oct 1, 2025
Paul Farquhar
replied to the thread
D&D General
Weapons should break left and right
.
I was talking about this earlier - fighters, as a class, are traditionally designed to specialise, not to be a generalist.
Oct 1, 2025
Paul Farquhar
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
There is just one small problem. People build fighters with specific fighting style in mind. Sure, having all feats help. But, if you...
Oct 1, 2025
Paul Farquhar
replied to the thread
D&D General
Weapons should break left and right
.
Now, I would see that as being far more the barbarian’s shtick. Your fighter is formally trained, and knows the proper way to use...
Oct 1, 2025
Paul Farquhar
replied to the thread
D&D General
Weapons should break left and right
.
How many different types of monster do you have in a fight? Since, for simplicity, 5e has monsters of the same type share stat blocks...
Oct 1, 2025
Paul Farquhar
replied to the thread
Dungeons & Dragons Provides Guidance on How to Run Heroes of the Borderlands As More Traditional Campaign
.
They are also a lot easier to carve! These days there are plenty of pumpkins grown in the UK specifically for Halloween. There are...
Oct 1, 2025
Paul Farquhar
reacted to
Charlaquin's post
in the thread
Dungeons & Dragons Provides Guidance on How to Run Heroes of the Borderlands As More Traditional Campaign
with
Like
.
That’s the thing, pumpkins started being used in the US because they were more accessible here
Oct 1, 2025
Paul Farquhar
reacted to
Charlaquin's post
in the thread
Dungeons & Dragons Provides Guidance on How to Run Heroes of the Borderlands As More Traditional Campaign
with
Like
.
There’s something very amusing to me about the idea of trying to make an adaptation of Keep on the Borderlands - one of the earliest D&D...
Oct 1, 2025
Paul Farquhar
replied to the thread
D&D General
Weapons should break left and right
.
The most successful D&D video game ever - does not even bother to track ammo. As for Doom, that has the ridiculous magic pockets trope...
Oct 1, 2025
Paul Farquhar
replied to the thread
D&D General
Weapons should break left and right
.
Wut? What GM is this? I adjust monster stat blocks between sessions, but during a game all I track is their position and remaining hit...
Oct 1, 2025
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