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Paul Farquhar's latest activity
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
The game is designed to emulate the prose. The prose is important to the game design. It’s far from irrelevant.
Oct 12, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Is fun.
Oct 12, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
This. And 5e works fine if you don’t worry about balanced encounters.
Oct 12, 2025
Paul Farquhar
reacted to
Aellic Mornbringer's post
in the thread
D&D 5E (2024)
Hellfire Club Starter Set
with
Like
.
I received my copy a few days ago and have skimmed through the adventures to get their pulse before reading everything cover to cover. I...
Oct 12, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
If the fights are about expending resources, then the players cannot “lose” the individual fights. However, they can consume too many...
Oct 12, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
It had nothing whatsoever to do with resources (Beowulf didn’t use any). Beowulf did not fight the second monster because it didn’t...
Oct 12, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
2) is about genre emulation, 3) is about game pacing and fun. But they aren’t completely unconnected, true.
Oct 12, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Nether of those are the correct reasons. 1) common sense aversion to a death spiral. No one goes into danger when they are exhausted -...
Oct 12, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I cast fireball to investigate how many hit points they have.
Oct 12, 2025
Paul Farquhar
replied to the thread
Trailer
Marvel Television’s Wonder Man | Official Trailer
.
He is a very good Method actor.
Oct 12, 2025
Paul Farquhar
replied to the thread
WotC
Wizards hiring D&D Creative Brand Manager
.
It often is.
Oct 12, 2025
Paul Farquhar
replied to the thread
WotC
Wizards hiring D&D Creative Brand Manager
.
Or how deep your roots are. I moved around a fair bit and had several jobs, virtually living out of a suitcase for a period of my life.
Oct 12, 2025
Paul Farquhar
replied to the thread
WotC
Wizards hiring D&D Creative Brand Manager
.
It sounds like "future-proofing" to me. Not only compile a one shop lore resource, but to make it so that it can be amended as needed...
Oct 12, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You are vastly underestimating the variety of playstyles, and the difficulty for an outsider to understand and communicate them. exactly...
Oct 12, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You realise that there is a lot of overlap between these categories? The people designing games are the same people who you find...
Oct 12, 2025
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